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Steam News4 June 20262mo ago

Draw Your Weapon: Per-Weapon Character Animation

This month we tackled something you feel the instant you look at another adventurer: how a character carries their weapon. Until now, everyone moved the same way no matter what they held.

In this update6

Full notes

Full Clash of Adventurers update

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What changed

0 fixes1 addition14 changes0 removals
  • Gameplay
changedThis month we tackled something you feel the instant you look at another adventurer: how a character carries their weapon. Until now, everyone moved the same way no matter what they held. That changes today — your stance, your stride, and your idle now match your gear.
changedWhat ChangedEvery character now adopts a distinct fighting stance and a distinct set of walk, run, and idle animations based on the weapon type in hand. A swordsman plants their feet differently than an archer. A spear-wielder holds the line. Pull out a bow and your whole posture shifts to match.
changed⚔️ A Stance for Every WeaponWe now support a full range of weapon stances, each with its own look and movement feel:
changed⚔️ A Stance for Every WeaponUnarmed
changed⚔️ A Stance for Every WeaponOne-handed
changed⚔️ A Stance for Every WeaponTwo-handed

Clash of Adventurers changes

changedThis month we tackled something you feel the instant you look at another adventurer: how a character carries their weapon. Until now, everyone moved the same way no matter what they held. That changes today — your stance, your stride, and your idle now match your gear.
changedEvery character now adopts a distinct fighting stance and a distinct set of walk, run, and idle animations based on the weapon type in hand. A swordsman plants their feet differently than an archer. A spear-wielder holds the line. Pull out a bow and your whole posture shifts to match.
changedWe now support a full range of weapon stances, each with its own look and movement feel:
changedUnarmed
changedOne-handed

This month we tackled something you feel the instant you look at another adventurer: how a character carries their weapon. Until now, everyone moved the same way no matter what they held. That changes today — your stance, your stride, and your idle now match your gear.

What Changed

Every character now adopts a distinct fighting stance and a distinct set of walk, run, and idle animations based on the weapon type in hand. A swordsman plants their feet differently than an archer. A spear-wielder holds the line. Pull out a bow and your whole posture shifts to match.

⚔️ A Stance for Every Weapon

We now support a full range of weapon stances, each with its own look and movement feel:

  • Unarmed

  • One-handed

  • Two-handed

  • Sword-and-shield

  • Dual-wield

  • Bow

  • Crossbow

  • Spear

Holding a bow now looks and moves completely differently from hauling around a greatsword — and you can read it at a glance.

🏹 Crossbows and Spears Join the Fight

Crossbows and spears are now fully supported across equipping, holding, and animation. These weapon families were previously held back, and they're ready to wield properly.

🧙 NPCs Carry Their Weapons Too

This isn't just for players. Humanoid NPCs — including quest givers and merchants like Branoc, Delivan, and Koskela — now visibly hold and stand with their weapons. Towns and camps feel more alive, and you can tell who's armed and how just by walking past them.

✨ No More T-Pose Previews

Character previews on menus used to stand stiff and lifeless. Now they animate in a proper idle stance, so what you see in the menu reflects how your adventurer actually carries themselves out in the world.

Why It Matters

Combat and exploration both get more readable. When you spot another adventurer, their stance and stride tell you what they're wielding before you ever check their gear. The world feels more grounded, more reactive, and more alive — a small detail that adds up to a big difference in how Clash of Adventurers feels to play.

Draw your weapon and see how it changes the way you move. We'd love to hear what you think — find us in the First Adventurers community.

— Fedsson

Source

Steam News / 4 June 2026

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