June was all about playing together. The headline is a top-to-bottom rebuild of the party system — now native, privacy-safe, and packed with the little touches that make grouping up feel good — joined by a brand-new ite
In this update7
Full notes
Full Clash of Adventurers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions4 changes1 removal
UI and audio
Balance
Gameplay
Performance
Server
addedJune was all about playing together. The headline is a top-to-bottom rebuild of the party system — now native, privacy-safe, and packed with the little touches that make grouping up feel good — joined by a brand-new item & skill tooltip system with rarity tiers, the first wearable cosmetic hats and masks, and a long list of combat, potion, and stability fixes. Here’s the month in review.
added🛡️ Adventure Together: The Party OverhaulThe entire party system was rebuilt from the ground up. Party invites, the party menu, and the in-world party HUD are all new and faster; invites now resolve reliably by a stable player identity (no more mix-ups when two players share a name); and declining an invite gives instant feedback. You can set how loot is shared — free-for-all or an even split across the party — and everyone sees only what they should: each member’s view of the party is now privacy-safe by design. It’s the foundation for deeper co-op play to come.
added🔎 Know Your Loot: Item & Skill Tooltips + RarityItems and skills now have rich, readable tooltips showing their stats, effects, and flavor text at a glance — and everything is sorted into rarity tiers with distinct colors, so you can tell a common drop from something special instantly. Tooltips also tell you how an item is acquired. Item descriptions were trimmed to punchy flavor text, with the mechanical detail where it belongs: on the tooltip.
added🎩 Dress the Part: Cosmetic Hats & MasksThe first wearable cosmetic accessories arrive — a Rattan Hat and a Japanese Cat Mask — each with proper male and female fits, drop effects, and equip sounds. Under the hood we unified how all equipment visuals attach to your character, which means new cosmetics and gear can land faster from here on.
changedPolish & quality of lifePotions do what they say: stamina and mana potions now correctly restore stamina and mana instead of health.
removedPolish & quality of lifeSmarter loadouts: shields now auto-unequip when you draw a two-handed weapon, and consumables have their own per-item cooldowns so one potion no longer locks all of them.
Clash of Adventurers changes
addedJune was all about playing together. The headline is a top-to-bottom rebuild of the party system — now native, privacy-safe, and packed with the little touches that make grouping up feel good — joined by a brand-new item & skill tooltip system with rarity tiers, the first wearable cosmetic hats and masks, and a long list of combat, potion, and stability fixes. Here’s the month in review.
addedThe entire party system was rebuilt from the ground up. Party invites, the party menu, and the in-world party HUD are all new and faster; invites now resolve reliably by a stable player identity (no more mix-ups when two players share a name); and declining an invite gives instant feedback. You can set how loot is shared — free-for-all or an even split across the party — and everyone sees only what they should: each member’s view of the party is now privacy-safe by design. It’s the foundation for deeper co-op play to come.
addedItems and skills now have rich, readable tooltips showing their stats, effects, and flavor text at a glance — and everything is sorted into rarity tiers with distinct colors, so you can tell a common drop from something special instantly. Tooltips also tell you how an item is acquired. Item descriptions were trimmed to punchy flavor text, with the mechanical detail where it belongs: on the tooltip.
addedThe first wearable cosmetic accessories arrive — a Rattan Hat and a Japanese Cat Mask — each with proper male and female fits, drop effects, and equip sounds. Under the hood we unified how all equipment visuals attach to your character, which means new cosmetics and gear can land faster from here on.
changedPotions do what they say: stamina and mana potions now correctly restore stamina and mana instead of health.
June was all about playing together. The headline is a top-to-bottom rebuild of the party system — now native, privacy-safe, and packed with the little touches that make grouping up feel good — joined by a brand-new item & skill tooltip system with rarity tiers, the first wearable cosmetic hats and masks, and a long list of combat, potion, and stability fixes. Here’s the month in review.
Headline features
🛡️ Adventure Together: The Party Overhaul
The entire party system was rebuilt from the ground up. Party invites, the party menu, and the in-world party HUD are all new and faster; invites now resolve reliably by a stable player identity (no more mix-ups when two players share a name); and declining an invite gives instant feedback. You can set how loot is shared — free-for-all or an even split across the party — and everyone sees only what they should: each member’s view of the party is now privacy-safe by design. It’s the foundation for deeper co-op play to come.
🔎 Know Your Loot: Item & Skill Tooltips + Rarity
Items and skills now have rich, readable tooltips showing their stats, effects, and flavor text at a glance — and everything is sorted into rarity tiers with distinct colors, so you can tell a common drop from something special instantly. Tooltips also tell you how an item is acquired. Item descriptions were trimmed to punchy flavor text, with the mechanical detail where it belongs: on the tooltip.
🎩 Dress the Part: Cosmetic Hats & Masks
The first wearable cosmetic accessories arrive — a Rattan Hat and a Japanese Cat Mask — each with proper male and female fits, drop effects, and equip sounds. Under the hood we unified how all equipment visuals attach to your character, which means new cosmetics and gear can land faster from here on.
Polish & quality of life
Potions do what they say: stamina and mana potions now correctly restore stamina and mana instead of health.
Smarter loadouts: shields now auto-unequip when you draw a two-handed weapon, and consumables have their own per-item cooldowns so one potion no longer locks all of them.
World looks sharper: an environment pass refreshed textures, materials, and effects across the world.
FixedSafer sessionsfixed an intermittent crash on some maps, fixed the resource spawner failing to refresh after the first load, and the current build version now shows on the login screen so bug reports are easier.
Fair play: Game Master tools are now fully validated server-side, closing the door on tampering.
By the numbers
50+ versioned releases across June (0.6.6.25 → 0.6.7.23)
3 headline systems — party overhaul, item & skill tooltips with rarity, cosmetic accessories
Multiple fixes — potions, consumable cooldowns, shields, spawning, and server stability
What’s next
With the party system rebuilt, the focus turns to what you can do together — more co-op depth, more cosmetics to chase, and continued rarity and loot content built on this month’s new tooltip foundation. Thank you, First Adventurers, for the reports, the feedback, and the energy that keep this world growing. See you out there.