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Steam News14 June 20261mo ago

May 2026 Patch Notes

May was a packed month, Adventurers. Alongside several headline updates that each got their own deep-dive dev log, we shipped a long list of smaller fixes and quality-of-life improvements that make day-to-day play smoot

In this update3

Full notes

Full Clash of Adventurers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes1 removal
  • Gameplay
  • Server
  • Balance
  • Fixes
changedMay was a packed month, Adventurers. Alongside several headline updates that each got their own deep-dive dev log, we shipped a long list of smaller fixes and quality-of-life improvements that make day-to-day play smoother. Here's everything that landed across May.
changedNew & ImprovedCharacters now animate per weapon, so the way you fight matches what you're actually wielding — read more .
changedNew & ImprovedCharged abilities and a wave of combat-feel improvements give attacks more weight and clarity — read more .
addedNew & ImprovedA brand-new server backend lands under the hood for a faster, more reliable foundation — read more .
addedNew & ImprovedNew characters now start with 50 inventory slots, up from 35, giving you more room to gather and explore from your very first session.
changedQuality of LifeSix cooked food and drink items now show their correct icons and their real stat bonuses instead of generic placeholder text — including Choripan (+10 Max Stamina, +2% stamina regen), Crab Stew (+10 to all stats), Honey Cake, Meat Empanada, Smoked Meat Platter, and the Energizing Tonic.

Clash of Adventurers changes

changedMay was a packed month, Adventurers. Alongside several headline updates that each got their own deep-dive dev log, we shipped a long list of smaller fixes and quality-of-life improvements that make day-to-day play smoother. Here's everything that landed across May.
changedCharacters now animate per weapon, so the way you fight matches what you're actually wielding — read more .
changedCharged abilities and a wave of combat-feel improvements give attacks more weight and clarity — read more .
addedA brand-new server backend lands under the hood for a faster, more reliable foundation — read more .
addedNew characters now start with 50 inventory slots, up from 35, giving you more room to gather and explore from your very first session.

May was a packed month, Adventurers. Alongside several headline updates that each got their own deep-dive dev log, we shipped a long list of smaller fixes and quality-of-life improvements that make day-to-day play smoother. Here's everything that landed across May.

New & Improved

  • Characters now animate per weapon, so the way you fight matches what you're actually wielding — read more.

  • Charged abilities and a wave of combat-feel improvements give attacks more weight and clarity — read more.

  • Environmental hazards arrived: swarms, poison clouds, and traps that change how you move through the world — read more.

  • The character-select screen and equipment visuals got a major refresh so your hero looks the part — read more.

  • A brand-new server backend lands under the hood for a faster, more reliable foundation — read more.

  • New characters now start with 50 inventory slots, up from 35, giving you more room to gather and explore from your very first session.

Quality of Life

  • Crafting with a full inventory now safely refuses the craft and keeps your ingredients, instead of dropping the finished item on the ground where it could be lost.

  • Crafting failure messages now display clear, readable text so you always know why a craft didn't go through.

  • Six cooked food and drink items now show their correct icons and their real stat bonuses instead of generic placeholder text — including Choripan (+10 Max Stamina, +2% stamina regen), Crab Stew (+10 to all stats), Honey Cake, Meat Empanada, Smoked Meat Platter, and the Energizing Tonic.

Bug Fixes

  • Monster loot no longer lands floating in mid-air on trees, bushes, rocks, corpses, or cliffs — drops now reliably settle on real, reachable ground.

  • NPC interaction buttons (Buy Goods / Sell Items / Talk) work correctly again on merchants and quest-givers such as Branoc and Delivan, after they had stopped responding for some players.

  • Fixed missing or incorrect inventory icons for Rough Stone and Wheat Stalk.

  • Abilities that can't be used now explain why in chat instead of failing silently, and arrows and projectiles now stop on walls instead of passing through — more on combat feedback.

  • Numerous combat, gathering, and server stability fixes throughout the month.

Thank you, First Adventurers, for the reports and feedback that drive these updates. See you in the world.

— Fedsson

Source

Steam News / 14 June 2026

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