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Steam News29 June 20261mo ago

The Massive Overhaul Update!

We have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you!

Full notes

Full Chronos Trap in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Compatibility
addedWe have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you! This patch is a complete revamp of how the game feels and plays, heavily focused on adding more action, increasing variety, and making every single run feel truly unique.
addedHere is everything we’ve changed and added in this massive update:
addedBosses & Enemies Dynamic Boss AI: Every single boss now has its own completely revamped AI. They will attack with different patterns in every run, ensuring that no two boss fights ever feel the same.
changedRandomized & Increased Spawns: Enemy spawn locations and patterns are now semi-random, making the experience different in each run. We have also significantly increased enemy density to crank up the action and keep you on your toes!
addedCombat & Movement New Special Attacks: Every mechs primary attack now features its own unique special attack on top, adding a whole new layer of depth and strategy to your arsenal and making the experience of every mech unique.
addedGameplay Speed: The game is now overall 15% faster, adding more action to the gameplay.

Chronos Trap in Time changes

addedWe have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you! This patch is a complete revamp of how the game feels and plays, heavily focused on adding more action, increasing variety, and making every single run feel truly unique.
addedHere is everything we’ve changed and added in this massive update:
addedBosses & Enemies Dynamic Boss AI: Every single boss now has its own completely revamped AI. They will attack with different patterns in every run, ensuring that no two boss fights ever feel the same.
changedRandomized & Increased Spawns: Enemy spawn locations and patterns are now semi-random, making the experience different in each run. We have also significantly increased enemy density to crank up the action and keep you on your toes!
addedCombat & Movement New Special Attacks: Every mechs primary attack now features its own unique special attack on top, adding a whole new layer of depth and strategy to your arsenal and making the experience of every mech unique.

We have been hard at work for quite a while on this huge update, and we are incredibly excited to finally share it with you! This patch is a complete revamp of how the game feels and plays, heavily focused on adding more action, increasing variety, and making every single run feel truly unique.

Here is everything we’ve changed and added in this massive update:

Bosses & Enemies Dynamic Boss AI: Every single boss now has its own completely revamped AI. They will attack with different patterns in every run, ensuring that no two boss fights ever feel the same.

Randomized & Increased Spawns: Enemy spawn locations and patterns are now semi-random, making the experience different in each run. We have also significantly increased enemy density to crank up the action and keep you on your toes!

Combat & Movement New Special Attacks: Every mechs primary attack now features its own unique special attack on top, adding a whole new layer of depth and strategy to your arsenal and making the experience of every mech unique.

Gameplay Speed: The game is now overall 15% faster, adding more action to the gameplay.

Secondary Attack: The secondary attack now shoots three projectiles instead of one.

Double Dash: One of the main mechanics in the game has now been revamped! You can now double dash by simply pressing the dash button twice, giving you much more mobility to weave through the chaos and adding a new layer of excitement.

Dash Buff: To keep the pacing fast and fluid, the cooldown of the dash has been completely halved.

Missile Upgrade: The player now shoots even more homing missiles.

Explosive Environments: We’ve added explodable objects on the ground—blow them up to deal with crowds and earn bonus score!

New Scoring System Score Tracking: A brand-new scoring system has been implemented! You now gain points for defeating enemies as you progress.

Combo Bonuses: Chaining kills and taking down multiple enemies in a row will grant you extra points.

Theme Completion Rewards: At the end of every theme (every 4 levels), you will be awarded extra points based on your overall performance.

Environmental Points: Destroying the newly added explodable objects will also grant you bonus points to boost your high score.

Polish & Bug Fixes General Improvements: We’ve implemented numerous balancing adjustments, visual upgrades, and under-the-hood bug fixes to drastically increase the overall quality and smoothness of the experience.

Platform Availability Note: Please note that this massive update is currently only available for Windows. Do not worry, though—the update will be released for Linux and Mac within a week! The new trailer will also be released at the same time!

We are incredibly grateful for all the love and support you have shown Chronos Trap in Time. Your feedback makes updates like this possible, and we will continue working hard to deliver even more content in the future.

Good luck out there, and enjoy the new update!

Source

Steam News / 29 June 2026

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