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Steam News26 April 20263mo ago

New Update: Cinematic Visuals & Gameplay Refinements!

First off, we want to extend a massive thank you to everyone who has joined the Chronos Trap in Time community recently.

Full notes

Full Chronos Trap in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Events
  • Fixes
  • UI and audio
changedVisuals & Quality Settings We’ve overhauled the graphics menu to give high-end PC users more control over their experience.
addedNew "Cinematic" Preset: For those with the hardware to spare, we’ve added a brand-new quality level. Cinematic pushes draw distances, shadow resolution, and post-processing effects beyond our previous limits for the ultimate time-traveling immersion.
changed"Ultra" is now "Epic": To better align with industry standards, the previous "Ultra" setting has been renamed to Epic. Don't worry—the performance and quality remain exactly as you remember them!
changedBalance Changes Damaging Materials Curse Revamp: We heard you loud and clear—this curse was more "frustrating" than "challenging." We’ve revamped the mechanics to make it less annoying while maintaining its status as a meaningful threat. The frequency of damage ticks has been adjusted, making it less annoying.
fixedBug Fixes Bird Miniboss Progression: Fixed a critical issue where the game would occasionally hang and fail to load the next level after defeating the Bird Miniboss. You are now free to fly toward your next challenge.
fixedAtlas Boss Fight Textures: Fixed a bug where the rolling tumbleweeds in the Atlas fight were appearing as flat, untextured blobs. They now have their intended dusty, desert-worn look.

Chronos Trap in Time changes

changedVisuals & Quality Settings We’ve overhauled the graphics menu to give high-end PC users more control over their experience.
addedNew "Cinematic" Preset: For those with the hardware to spare, we’ve added a brand-new quality level. Cinematic pushes draw distances, shadow resolution, and post-processing effects beyond our previous limits for the ultimate time-traveling immersion.
changed"Ultra" is now "Epic": To better align with industry standards, the previous "Ultra" setting has been renamed to Epic. Don't worry—the performance and quality remain exactly as you remember them!
changedBalance Changes Damaging Materials Curse Revamp: We heard you loud and clear—this curse was more "frustrating" than "challenging." We’ve revamped the mechanics to make it less annoying while maintaining its status as a meaningful threat. The frequency of damage ticks has been adjusted, making it less annoying.
fixedBug Fixes Bird Miniboss Progression: Fixed a critical issue where the game would occasionally hang and fail to load the next level after defeating the Bird Miniboss. You are now free to fly toward your next challenge.

First off, we want to extend a massive thank you to everyone who has joined the Chronos Trap in Time community recently. Your support has been overwhelming, and we’ve been hard at work reading through all your feedback, reviews, and bug reports. Today’s update focuses on pushing the visual bar even higher while smoothing out some of the friction in the mid-game.

Visuals & Quality Settings We’ve overhauled the graphics menu to give high-end PC users more control over their experience.

New "Cinematic" Preset: For those with the hardware to spare, we’ve added a brand-new quality level. Cinematic pushes draw distances, shadow resolution, and post-processing effects beyond our previous limits for the ultimate time-traveling immersion.

"Ultra" is now "Epic": To better align with industry standards, the previous "Ultra" setting has been renamed to Epic. Don't worry—the performance and quality remain exactly as you remember them!

Balance Changes Damaging Materials Curse Revamp: We heard you loud and clear—this curse was more "frustrating" than "challenging." We’ve revamped the mechanics to make it less annoying while maintaining its status as a meaningful threat. The frequency of damage ticks has been adjusted, making it less annoying.

Bug Fixes Bird Miniboss Progression: Fixed a critical issue where the game would occasionally hang and fail to load the next level after defeating the Bird Miniboss. You are now free to fly toward your next challenge.

Atlas Boss Fight Textures: Fixed a bug where the rolling tumbleweeds in the Atlas fight were appearing as flat, untextured blobs. They now have their intended dusty, desert-worn look.

We’re Listening! Your feedback is the engine that drives our development. Whether it’s a small UI suggestion or a major balance concern, we are constantly listening and working to make Chronos Trap in Time the best experience possible.

Keep the feedback coming in the Steam Forums, and as always, thank you for playing!

Source

Steam News / 26 April 2026

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