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Steam News12 March 20265mo ago

New Update: Improved Tutorial, Rebalanced Gameplay, and More!

Thank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair.

Full notes

Full Chronos Trap in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedThank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair. This update focuses on player movement, power scaling, and the much-requested tutorial!
changedAdjusted Player Acceleration and Max Move Speed. Zipping through levels should now feel much more responsive.
changedWe’ve reduced the size of the Player Hitbox to help you navigate through bullet hell more effectively.
addedAdded a new Ability Ready Indicator on the player so you know exactly when your powers are back online without taking your eyes off the action.
changedIncreased the amount of Materials dropped from regular enemies.
changedDefeating Bosses and Mini-Bosses is now even more lucrative—they will now drop Materials on death.

Chronos Trap in Time changes

changedThank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair. This update focuses on player movement, power scaling, and the much-requested tutorial!
changedAdjusted Player Acceleration and Max Move Speed. Zipping through levels should now feel much more responsive.
changedWe’ve reduced the size of the Player Hitbox to help you navigate through bullet hell more effectively.
addedAdded a new Ability Ready Indicator on the player so you know exactly when your powers are back online without taking your eyes off the action.
changedIncreased the amount of Materials dropped from regular enemies.

Thank you all for the incredible feedback since launch. We’ve been hard at work "fine-tuning the timeline" to make the gameplay feel faster, more rewarding, and a bit more fair. This update focuses on player movement, power scaling, and the much-requested tutorial!

  • Adjusted Player Acceleration and Max Move Speed. Zipping through levels should now feel much more responsive.

  • We’ve reduced the size of the Player Hitbox to help you navigate through bullet hell more effectively.

  • Added a new Ability Ready Indicator on the player so you know exactly when your powers are back online without taking your eyes off the action.

  • All God Perks are now 2x stronger! Embrace your inner deity and tear through the traps.

  • Increased the amount of Materials dropped from regular enemies.

  • Defeating Bosses and Mini-Bosses is now even more lucrative—they will now drop Materials on death.

  • Lowered the total Health of Prometheus to make the encounter feel more balanced.

  • Lowered the damage dealt by Ground Enemy Missiles to prevent frustrations.

  • Added a dedicated Tutorial to help new players master the mechanics.

  • Fixed a bug where the Ares God Help effect was not being properly disabled when interacting with Generators and other damageable objects.

Thank you for your continued support! If you're enjoying these changes, please consider leaving us a review on Steam—it helps a small dev team like us more than you know.

Source

Steam News / 12 March 2026

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