In this update2
Full notes
Full Chronomon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- Store
- Balance
- Fixes
Chronomon changes
Update .8049! Fishing Channel && Bug Fixes
There were a few rare but important bugs to address so this patch was pushed out to address them. I want to also address a few controller issues where a/b for dialog advancing are swapped. For anyone with the issue, disabling auto steam input in the controller settings before starting the game will fix this. The next update will have this automatically handled as well. I'm amazed after a year since EA launched that bugs are still popping up. Good news is they are on the rarer side and will be addressed like any monster tamer; Full force.
--- Upcoming Features ---
We have a few features that I planned for 1.0! I will be working on them over the coming weeks. Boathouse Island Exploration The boathouse will soon transport you to a faraway island, ripe with new opportunities and hours of exploration and fun.
Multiple new maps to explore including a tiny broken down village you can help repair
New Chronomon to battle and catch
Find all NPCs and convince them to join the new village
Many new buildable areas to craft and clear for
New craftables and farm decorations
Solaris Town Build
Solaris's first town build will have a giant battle tower, similar to the arena but deeper mechanics for the end game players. (similar to Pokemon Battle towers)
Marriage and Romance
It was and still is my intention to add deeper NPC gameplay, allowing players to date and marry other select NPCs and have them join you on your farm. Let me know who you want to flirt with! Marriage will not be gender bound but will have "heart events" that determine how you want to move forward. Join our discord and let me know what you want to see.
Multiplayer
I have been wishy-washy on this subject but after reading a few user comments, I do believe taking the extra time for multiplayer will be a net positive no matter how absurdly hard it is to implement. I have always stood by making Chronomon for the player and by the player. This will absolutely push 1.0 back but I just know it will be worth it. PLEASE let me know what specific multiplayer features you want to see and help shape what you want from Chronomon.
Discord: https://discord.gg/Cd2U3EQdgV
--- Update Log ---
--- Features ---
Monster info in battles now show if a monster is holding an item - Fishing channel: Tuesdays feature rare fish, where to find them and how to get them
--- Other Changes ---
Missing translations
Shops no longer open menu if the merchant is too far away
Beezap element 2 changed to insect -> both drop zynther instead of honeycombs
Stalking monsters will now check steps to spot and not engage if more than 15
Some eyes not showing when fishing looking south
Farm debris spawn chances changed to include a better variety
Mining life skill Drop down level and Refining now implemented
Night monsters now give 2x increased EXP gain
Night monsters are strong only when the player is in control
Boss EXP multiplier increased from 1.25 to 3
Mons can no longer learn the same move twice
Palmshore shopkeeps not interactable
Interacting with farm monsters shows energy and hunger in info pop up
Item selling cost no longer shows up if you haven't sold it before
Imprints Fixed: Molten Core
--- Bugs ---
Restore purchase button not updating properly (for odd purchases, promo codes)
Register button showing for non premium accounts and in settings before starting the game -> also causing data loss when trying to register before starting the game
Some collisions missing inside towns
Undisclosed item duplication bug
Recalling monster as live battle initiates
Random night encounters sometimes spawn unrelated weak chronomon
(Rare) Area pop up is small after sleeping then exiting quickly
Monster attack animation moving them at start of battle to different location
Running from multiple monster back to back causing soft-lock
Mines sometimes staying lit for a few seconds when entering
Trainer battles sometimes summoning mon into objects/walls
Camera in PVP sometimes making background all black
Battle camera not waiting for mon to stop moving before setting zoom level
Ladder spawning off center when live battling in the mines
Seeds not using sometimes -> Farm perk LV 10 not activating properly
Certain trainers not leaving the battle and turning off instantly
New farm debris not setting to current season sprite
Foragable debris on farm not loading back in
Grass in museum changing with season
Palmshore boss getting stuck in cutscene if skipping dialogue too quickly
Soft lock in battles when no moves left or using a multi-hit move and killing selected monster
NPC schedule and location fixes
Source
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