Full notes
Full Chronomon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Balance
- Maps
- Fixes
Hello Monster Tamers and Farmers!
It has been a few weeks since the last update and a very busy one at that. I wanted to address the concerns over the controller issues in depth. Along with this, you may notice a change in the UI and scaling for most menus. Since Chronomon is multi-platform, it was absolutely necessary to make sure that any screen from phones -> tablets -> Ultra wide screen monitors etc looked good and scaled properly. This is in preperation with hopefully some upcoming good news... We may be porting to consoles soon! From here on out, I'll be focusing my time on completing the relationships and marriage feature as well as some light Co-op multiplayer. Thanks again everyone for supporting this tiny 1 man studio!
Changelog
--- Features ---
Twist button added to player editor menu
Shops now sell all items available in the same day
New Items: Chain link fences (sold at ViceVale)
Hotbar size settings
--- Other Changes ---
Energy used during the tutorial is reduced to .25 of the normal amount
Daycare monsters spawn in different positions instead of on top of each other
Day of year and year now displayed in player info menu
Button opacity minimum set for cloud loading (so never completely invisible)
Better tablet UI menu sizes and fitting
Mountain farm has a chance to spawn ore veins now
Starting pupil color set to blue (instead of white to help differentiate)
Player head shape changed (nose added)
Left settings menu fader removed
Map menu zoom levels increased
Added confirm build dialog when upgrading a building
Placing paths now show ghost path
Massive changes to main top menu in scalability to support ultra-wide monitors and tablets
Tool-tips moved up a bit more on mobile
Clicking calendar button in player info menu now opens the calendar menu (when available)
Mobile purchase buttons will now display other currencies converted
Improvements to friends menu readability and UI scaling
Special channels on tv changed to not show noise screen. Missed channels will play until there are none. Then it will play whatever is on for the day.
Battling in live mode now adds to job kills
Hatched egg monster no longer spawn with held items
Items placed on top of objects now sit better in the middle
Sleepy hat modifier increased from 2 -> 4 extra energy per hour slept
Mini tree border now shows when planting trees inside
Celestial crop always drops its seed and is now not affected by farm skill harvesting ability
Trees build inside buildings now have a little border around them
Umbra wilds areas added to map menu
Improved farm monster AI. Watering, planting, harvest, lumbering and breaking rocks will detect if another monster is currently assigned to it. If the player handles the action, the monster will resume other duties.
Mobile fishing pull line button size increased and move further from the edge
Inventory will update when open and monster removes or adds an item to it
--- Controller ---
Unable to navigate to all buttons in settings menu
Back button can now close: top menu, Nickname menu
After viewing monster, LT/RT no longer move past the monster menu and opens when in a chest
Can open top menu after visiting settings in the start window then starting a new game
Various held item give/take errors
Many controller navigation issues fixed ~30 changes and fixes
Multiple PVP menu and sub menus fixes
Moving to main settings buttons uses left instead of back button
Build menu sort buttons visibility and build types size decreased to have 5 rows
Fixes in map scrolling with rJoy
Multiple back buttons changed from select to back (east)
Unable to close top menu in certain menus
Unable to navigate after clicking time button in sleep menu
Map menu navigation simplified when teleporting
Sell chest menu auto sell with north button, improvements in controller QOL
Unable to close PC tutorial when dialog appears
Quest menu now scrolls while you cycle through it
Unable to press top menu buttons after accessing piggy bank
Move learner house not updating cost when cycling through it. Menu not accepting input after dialog to relearn move.
Pressing back button while choosing quantity in build menu closes entire build menu
Can't navigate left in mover relearner menu after opening it a 2nd time
--- Bugs ---
Collider size fixes for Chillspire build area
Raider send back spot in wrong place in raider hideout
Some icons appearing upside down
Fish grinder giving back the same amount of meat no matter the quantity given
Daycare monsters visually duplicating when cloud loading while game is open
Visual fixes (sitting on benches sideways, trees, grass etc on wrong layers, empty potion when breaking headstone)
Placing paths inside causes soft lock
Sprite map tearing inside farm maps
Twisting furniture that has no other directions available causes soft lock
Hot bar number keys not working after opening tech menu
Frost Route fossil spot can't be accessed
Palmshore furniture store has duplicate items
Levi build menu had no translations
Jo-Jo tries to move to the building in progress when spawning back when he shouldn't
Some pvp opponent loading issues when choosing a fighter
Mill is accepting seeds instead of just the crops
Some areas can lead into the void
Some areas in map menu connected to wrong area
Fixed some black areas in maps when zoomed out all the way or have a super wide device
Some map areas displaying more items to find than possible
While sitting, if you switch to a tool and try to interact it breaks the object and soft locks
Multiple issues when starting a new game when another game had already been open
Legacy achievements not counting previously caught monsters for rare, legend and slime hunts
Achievement menu displaying wrong achievement when clicked
Hatched monsters not showing up as rare or normal
Non-breedable monsters able to still breed
First opening move selection in battle displays wrong info
Monsters names in Chronodex first letter not capitalized
Nexus Slither game not resetting properly and hitting invisible objects. Apples spawning on edge walls
Nexus Breezeke game pipe hit boxes off. Able to interact before countdown begins
Achievements fixed: Monster Mash, Labour Leader, All farm max building levels, Golems, Geologist
Player teleport on game open when leaving game on dock at farm
Fish battles on dock forcing camera way off screen
Mine elevators doors in actual mines not opening or closing on button press
Multiple issues regarding the Move Relearner menu
Highest mining level not being saved on floor 50
Using ladder to reach floor 50 in the mines treats it like an elevator
Character can move directly after finishing a build area, causing jitter when jumping
Removing item from chest that a monster will plant before they are done issue
Timers and monsters not pausing when in menu and setting applied (monsters will finish the current task and then wait)
Latest update breaking the move relearner "accept" button
Nexus slither game has apples spawning out of bounds
Silent Bugs:
Checking achievements after taking held item
Navigating with controller in quest menu when there are no quests
Source
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