HomeGamesUpdatesPricingMethodology
Steam News4 May 20262mo ago

EA Update .80587 - Idle Animations, bug fixes and more

EA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0.

In this update1

Full notes

Full Chronomon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions10 changes0 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Maps
changedEA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0. The last update provided me a way to view silent bugs that may not be seen by you or myself and of which were likely causing more prominent "Ghost Bugs". This latest update will handle quite a few of those silent bugs. In addition, a few new things were added! The world felt a bit "unmoving" so NPCs will now have idle animations! Nothing fancy but a bit of love to get them up and moving. In addition, a nursery was added to Fenland forest for A. A means to choose what trees grow on your farm and B. A way to finish out Umbra Wilds build area for those that did not have the seed types needed.
addedChange LogNursery added to Fenland forest to purchase tree seeds
addedChange LogNPC idle animations added
changedChange LogIncreased chance to get an item while digging in the mines (5% -> 20%)
changedChange LogFarm room sizes changed in tiles needed Tiny: Same Small: 20 (from 25) Medium: (35 from 50) Large: (50 from 100) Huge: (> 50)
changedChange LogNPC/Monster with idle animations reverting back to idle while actively moving causing jumping walking pattern
chance to get an item while digging in the mines (5%20%chance to get an item while digging in the mines ( increased, buff

Chronomon changes

changedEA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0. The last update provided me a way to view silent bugs that may not be seen by you or myself and of which were likely causing more prominent "Ghost Bugs". This latest update will handle quite a few of those silent bugs. In addition, a few new things were added! The world felt a bit "unmoving" so NPCs will now have idle animations! Nothing fancy but a bit of love to get them up and moving. In addition, a nursery was added to Fenland forest for A. A means to choose what trees grow on your farm and B. A way to finish out Umbra Wilds build area for those that did not have the seed types needed.
addedNursery added to Fenland forest to purchase tree seeds
addedNPC idle animations added
changedIncreased chance to get an item while digging in the mines (5% -> 20%)
changedFarm room sizes changed in tiles needed Tiny: Same Small: 20 (from 25) Medium: (35 from 50) Large: (50 from 100) Huge: (> 50)

EA Patch - .80587 Hello Monster Tamer and Farmers! From the previous update, I have decided to dedicate all time to squash bugs in preperation for 1.0. The last update provided me a way to view silent bugs that may not be seen by you or myself and of which were likely causing more prominent "Ghost Bugs". This latest update will handle quite a few of those silent bugs. In addition, a few new things were added! The world felt a bit "unmoving" so NPCs will now have idle animations! Nothing fancy but a bit of love to get them up and moving. In addition, a nursery was added to Fenland forest for A. A means to choose what trees grow on your farm and B. A way to finish out Umbra Wilds build area for those that did not have the seed types needed.

Change Log

--- Features ---

  • Nursery added to Fenland forest to purchase tree seeds

--- Other Changes ---

  • NPC idle animations added

  • Increased chance to get an item while digging in the mines (5% -> 20%)

  • Farm room sizes changed in tiles needed

    • Tiny: Same

    • Small: 20 (from 25)

    • Medium: (35 from 50)

    • Large: (50 from 100)

    • Huge: (> 50)

--- Bugs ---

  • Unable to withdraw hay when silo contains no grain (grass)

  • NPC/Monster with idle animations reverting back to idle while actively moving causing jumping walking pattern

  • Umbra brick paths in build area not able to build

  • Daily farm objects sometimes spawning on other objects

  • Farm mons getting stuck on treadmill after workout completes

  • Issues starting new game after starting a game (game no longer allows new game, force close needed)

  • Monsters sometimes being added to the battle twice

  • (Controller) Unable to call monster back while in monster mode using west button

  • Nyra and Lyra rooms not able to be entered

  • Sometimes while controlling a monster in the mines, they will stop moving

  • Farm bedroom system not increasing farm monster capacity.

  • Missing some translations

Silent Bugs Squashed:

  • Sometimes building or placing an object doesn't exist when one isn't selected

  • Opening bottom PC buttons occasionally silently failing

  • Getting NPC random dialog can break sometimes

  • Casting skills on the map sometimes causing pop up errors

  • Issue getting random move in battle from monsters that don't exist

  • While controlling monster and dying in mines, issue setting back to player control

  • Trying to interact with monster when the object doesn't exist error

  • Setting a monster to stay when it doesn't exist error

  • Extra Sector and map checks performed to ensure they are not empty (causing map load issues sometimes)

  • Farm dropped items sometimes come back empty, breaking the save string

  • Trying to complete town board jobs that don't exist (controller only issue)

Source

Steam News / 4 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.