In this update1
Full notes
Full Chronomon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
- Store
Chronomon changes
EA Update .8058(x)
Monster Tamers and Farmers! We are getting closer to the 1.0 update and just around the corner is the 1 year launch anniversary. We have come so far and still so much work to do! Planned features Features that made it in this update Umbra Wilds - Island exploration is now available! You can begin the quest speaking to a new camp located south of Palmshore. This will begin your journey to create a boat that will be available in your boathouse (once you upgrade it) and include quite a few things!
4 new Monsters (Nephlume, Nephlord, Wyrmie, Mantiraith)
3 large maps to explore
5 new build areas
Antique decoration set (Bed, chair, couch, multiple tables, wall art and much more)
Fossil Museum - Scattered around the world will be areas that you can now dig up with your shovel giving you valuable fossils. These fossils can be given to a new town build area in Fenland Village once it has been built. Complete the set and get access to 1 of 2 rare monsters (Choice between Scorchip or Burmadon) both of which have an evolution. Upcoming Features
Relationships and marriage are currently in the works! Please feel free to let me know what you think, i'll TLDR it here but if you are interested, there is a steam discussion on the topic.
Romancing will have 4 stages. Friendship -> Dating -> Marriage -> Children
To start, 6-8 candidates will be romancable. More information available as we get closer (or in the steam discussion)
(Changes being added for sub-versions ongoing)
Change Log
--- Other Changes ---
Bookshelf added to Levi's house to explain farm room system
Monsters without assigned personalities from previous updates will get a random one
Recall monster button shows when monster is in control (again)
Mining set now gives 15% chance to increase ore dropped by 1
Inventory item info panel larger size on mobile devices
Collecting honey from Apiary now adds "Wilderness" exp to player
Mobile fishing buttons will always show even with controller connected
Mobile dragging object no longer triggers move when going over buttons
Only 1 monster can help forge at a time
Mine creation timeout increased to 15 seconds for older devices
Player eating food now reduces the one used if multiple (or diff quality) in inventory
NPC emojis now always show up in front of objects in the map
While entering the mine elevator, if monster is further than 15 tiles, it no longer walks to you
Follow monster no longer jumps ledges with you if in stay mode
Certain ground objects can no longer have items placed above them (ie. Treadmill)
Send bug report directly to discord button in settings added
All IAP issues will automatically be sent to dev
Advanced IAP testing for low end mobile devices having issues with premium purchase
--- Bugs ---
Can see the barn from inside the raider hideout
Random teleport from vicevale raiders to barn
Fossil museum loading wrong data in cloud loud causing game lock
Rare mobile issue where fishing buttons will not appear and it detects a ghost controller
Tap to move toggle not saving between sessions
Regrowable crops show wrong days left when watered vs not
Missing translations
Certain farm rooms not registering properly (Artisan Chamber -> Apothecary)
Mon bathroom not being used
Interacting with farm monster while the are transporting an item, drops it on the ground
Monster beds staying occupied after waking them while they are sleeping
Skill books can be used infinitely until closing the use item menu
When 2 monsters are helping forge and one leaves, timer stops going down
Merchant NPCs that move can start walking while you are shopping
Fish on tv screen staying open when switching to weather
Rare error when closing monster summary from cloud menu
Error when getting fossils without shovel in inventory
Mining life level increase affecting all crafting items instead of just ore bars
Museums show items not donated upon startup or first update
Random portal at boathouse on east side when walking up against it
Soft lock when trying to break training equipment down
Monster workout infinitely on the same machine... all day
Face accessories meant to mask all hair not working when quit to main -> back in game
Occasional item stack issue in the inventory making it look like there are no more spaces left
Potions in battle causing double attacks
Some items usable when they aren't supposed to be
Festival decorations are active when starting a new game
Monster daily training not resetting if not deployed to the farm
Some build areas not active. Fenland cemetery not showing buildable objects
Sunrays sometimes showing up in Mining town
Player sometimes jumps out of bed into a wall if the bed is next to one
Fixes to typos / grammar issues
New umbra wilds build area has some placement / unplaceable items
Sacrifice chamber giving back items with 0 quantity
Can continue placing build area objects even after it's been placed
Game not pausing in menu when setting is activated
Silent Bugs Squashed:
Displaying skill animations from monster info menu when none exist (phase and a few other skills)
Trying to use a held item in battle that doesn't exist
Trying to cast a skill on the map where the animation doesn't exist
Getting harvest changes from farm monsters on new day silent fails
Open settings menu and pulling playerID when not connected to the server
Leaderboard billboards not initializing when server not connected
Mobile "restore purchase button" fails when not on official store (warning will appear now)
Source
Changelog.gg summarizes and formats this update. How we read updates.
