In this update9
Full notes
Full Chronomon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Server
- Gameplay
- Maps
- Store
- Events
Chronomon changes
Hello Monster Tamers and Farmers!
The time has come for the massive pre-1.0 release (just to double check compatibility and bugs). With this update comes quite a few changes.
Price Reduction
Steam: $14.99usd -> $9.99usd Mobile Android/Apple: $9.99usd -> Free to try and $4.99 unlock full game The reason for the price drop is to stay competitive (but let's be honest, there are a ton of AMAZING games for $15) and I felt although Chronomon has a ton of content, that it was only fair for the price to reflect the experience. On another note, Chronomon has not done that well in terms of sales, the customer is always right and with the reduction i'm hoping more people will give it a try.
Current News
Multiplayer -I would like to be as transperant as possible. I have spent the last few months working on the live multi-player. It still needs more work but in reality, I'm not sure that adding it in anymore will be feasible (server-costs). As much as I want to keep going, Chronomon just isn't doing well enough to justify the costs that are going into it. HOWEVER, if the new update and 1.0 go well I will 100% continue it. Status of Multiplayer: A ton of it is already done and working, realistically players could join granted I didn't allow player 2 to leave the farm. The issue is the world spawns, cutscenes and syncing the towns. Everything else is ready to go. Turns out multi-player is a massive amount of work.
1.0 Release:
This will be the final pre-release before 1.0. I want to make absolutely certain that all bugs are tackled and most importantly, the controller feels natural. This has been by far the hardest thing to tackle coming from being a mobile dev only.
Update Log:
(Kinda massive)
--- Features ---
Farm room system - create specialized rooms that give perks and new monster actions
New Monsters - Goompkin, Rootmourn, Strawling, Scornrow, Hydroid
New Items - Torch, Lamp Post
Holding torch in hotbar now increases the players lighting size at night
Twist more objects on farm: Crafting table, CIM Table, Potion Table, Tombstone, Training Dummy, Apiary, Fish Grinder, Bait Rack, Blackboard, Pool Table, Server, School Desk, Pink Weight, Fireplace, Large Dresser, Stove, All chests
Monster will now train on each equipment each day instead of just picking one
Scythe upgrades harvests crops in larger sections
Player can now sit in chairs (Only ones on the farm) from any direction
Wheelie can be upgraded for faster speeds at the smith
New Items: Monster Toilet
Room Types Added:
Bedroom: Heal energy faster when napping (1.3x faster), +1 Friendship, +1 monster on farm for each unique bedroom type
- Map Build ObjectivesSome maps will have build/break objectives to "pretty" up the area and unlock new recipes and decorations
New Crafting Items: Brick Wall fence, Evo Core, Goop Torch, Log bench, Wood stool, Crate, Log Pile, Arrow Sign post, Pallets, Brick Pile, Toilet, Sink, Plunger, Towel Rack, Metal Shelf, Toilet Paper, Laundry Basket, Shower, Sink Cabinet, Garbage Bin, Manhole cover, Burning Barrel, Empty Barrel, Orange Pylon, Skinny Pylon, Air vent, Air cover, Safety Cone, Brazier, Short Stool, Hat Rack, Clothing Rack, Vases, Lantern, Log Stool, Log Round Table, Sand Castle, Beach shovel, Beach Bucket, Barricade, Steel Sink, Steel Table, Table Knife, Wheel Cart, Fancy Bench
New Tv episode: Craft brick walls
Shops: Bathroom decorations in Vicevale, Misc items in Fenland
New Crops: Coffee Beans
New Crafting Items:Wood Casket, Basic Casket, Stone Casket, Grave Shovel, Fancy Headstone
PVP rewards. 21 for each pvp group (Rewards and PVP points reset monthly)
PVP leaderboard added to Vicevale
Items:
Prisms for each stat (+20)
Night Walkers (stops random night encounters)
--- Balancing ---
Chronomon below level 15 gain an additional 25% EXP in battles
Total rebalance on cooked food. Adds together all base craftable item amounts
Monster skill buttons can be rebound independent from player buttons
--- Customization ---
New Hairstyles: Bangs, Bangs with bun, Bangs double buns, Afro, Cowlick, Buzzcut, Medium Messy, Wavy, Updo, Single bang, Single bang ponytail, Long Hair straight, Braids, Military cut, Comeover, Balding, Throwback
New Lower Outfits: Long Dress, Beekeeper hat and suit (No bee stings and +1 honey drop)
Room Types Added:
Bathroom: Monsters will #2 in the room instead of randomly dropping "item" on the ground. +1 Friendship
- GymWorkout speeds increased 1/3 faster. +1 Friendship. +1 workout to category when finished a full set. Total max training per type increased by 10%
Workshop: 20% decrease in crafting times
Techlab: 20% decrease in crafting times
Apothecary: 20% decrease in crafting times
Forge: 20% decrease smelting times
Hatchery: 20% decrease hatching times. +1 random aptitude on hatching
Artisan Chamber: 30% decrease crafting times
Simple Kitchen: 10% decrease in cook times
Kitchen: 15% decrease in cook times
Playground: +1 Friendship per day
--- Controller ---
Controller: When minimizing while in battle and choosing action, nothing highlighted and can't move around when coming back in
Battle "back" button and Mon PC exit changed from select to cancel button (B)
West button can twist an object while moving it
Monster storage menu fixed for navigation and "sort" auto-clicking when moving to it
Smith menu, count selector exit now cancel (B)
L1/R1 actions skipping (doubling) after building or crafting
Exiting out of shop with B when you can't purchase leaves the dialog up
Mon PC not closing with controller
Right Joystick Click changes the top right menu
Left Joystick Click quick summons/removes first monster in party
Tutorials not allowing you to click through sometimes, soft locking game
R-Joy used to navigate credits
--- Other Changes ---
Some monsters will now only show up in the correct in-game season
All fire monsters now light up at night
Air Defence and Attack imprints swapped for 2nd upgrade
Some Settings from main menu texts not updating in from Main menu
Monster faces in storage can now show up as Rare
Hotbar key binding text turns on and off when changing out devices
Game time paused when sleep menu is open
- MobileLeft button harder to click then the others, hitbox size fixed
Dialogue open/close animation and small wait time after closing to keep from doubling up on next interaction
Hovering with mouse over items shows info pop up faster
PC: Clicking item while trying to get one back only needs 1 click, no longer click then press select button
Removed on screen buttons for fishing and added helper tooltips
Choosing moves in battle possible for keyboard now
Ending battle wait times reduced
Mines no longer use FOW but are darker always
Fire decorations lighting size increased
Mine doors changed to be more obvious
Updated layout to NPC menu
Refined farm monster movement for better walking, item locating and pathfinding
Shovel now used to uncrop plants instead of scythe
Upgraded watering can now only waters crops that aren't watered
Scythe no longer un-crops.
Can no longer move object where player is
Minor graphical changes to the smith menu
Elevator menu exit changed from select to B. Navigation between buttons fixed
Player no longer has a stewie football head when looking forward/backwards
Farm monsters can walk over each other and you can walk through them
Interacting && drag to move objects now target the top most objects
Objects can now be moved onto rugs without needing to place it down first
Monsters will no longer consider the mill, headstone as an inventory source
Decorations dynamically change in position depending on what's under them
Decorations that previously could only be on objects can now be on the ground as well
Modified a few Chronomon descriptions to be shorter and changed duplicates
Palmshore flea market door tied to Sarkix friendship removed
Time between showing choices increased slightly to keep from double clicks on controller
Smith now shows tool to be upgraded instead of current quality
Pupils and body color now show in VS screen and dialog screen
Player life skill EXP gained for each watered plant with upgraded watering can now
White fence fixed to need axe instead of hammer
Opening an NPCs private bedroom brought down from MAX (500) to Friends (300)
Item images no longer stretched in sell chest menu
Levi will find the shipping chest on the farm and move to it instead of standing at the spot in front of the house
Can no longer place random items like meat in the flower beds
If monster pathfinding is too far, they will teleport to the spot
Default tools unlocked to be craftable when joining your first Multiplayer game
Extra bed added to all Inns for multiplayer
Pathway tiles sprite tearing fixed
Default dialog text size increased
Removed dropping items on death
Fish can now be stacked based on quality. Weight remains but replaced with highest value when stacked
Items given in cutscenes are sent to farm mailbox when no space instead of dropped
Skills learned or swapped get max MP
Monster spawns happen in town if they are meant to now
Added menu to new game button warning if an account is already active
Controller changes made in Mon PC so it works better
PVP item: Echo Seals used for purchasing from special shop
PVP loss reduced max points from 20 -> 10
PVP wins gain 3 echo seals and losses gain 1 echo seal
PVP raider selection now randomly grabs one from the users 10 above and 10 below instead of tier
French ascend/descend letters showing up extra small (font changed)
Fixed some translations missing
Removed "move" button in inventory (legacy button no longer needed)
Fixed text sizing in Building menu to fit properly
SM chest capacity 6 -> 10. MD chest capacity 18 -> 20
--- Bugs ---
Donate in towns causing soft lock
NPC friendship doors fixed: Spiro, Nexari, Viedra, Daniel, Skaudi, Dorrain, Seraphina, Veliora, Desi, Lyra, Nyra
Translations fixes
Issue with accidental object dragging when moving on mobile
Give NPC present image shows up wrong in town menu
Missing colliders in maps
Gifting NPC soft-lock sometimes
Issues with NPC save data causing certain data to be wiped
Issue fixed where monster finishes training and gets stuck or doesn't workout again
Controller move item issue in inventory
Some chairs making you get out the wrong way
Soft lock when opening the game, having a monster following, exiting to main (not full close) then cloud loading with no monster following
Lumibot face image showing up as the wrong icon
Opening main menu before completely exiting elevator in mines causes soft-lock
Mine containers spawing on walls sometimes
Farm monsters not always going to beds to sleep
Dragging items on farm too quickly sometimes causing soft-lock
Town popularity not increasing past 1 (Max 2000 per town)
Crops marked incorrectly now allowing monsters to walk through them
Fences not keeping correct sprite when objects placed below/above them
Fence gates changing to closed sprite when altering fences around them but staying open
Can't remove crop with new shovel method
Shop menu not selecting available item on controller when removing 1 after purchase
Monster info menu showing default values if no monsters in the team
Cobiotos in Obsidian Hollow walking around in the void sometimes
Phase skill giving enemy boosts instead of self
Energy tutorial causing soft lock when inventory is full
Ocean farm not allowing ocean fishing when on beach area
Interacting with battle only monsters shows you pet them first
Fixed sprite sort order on Umbrella decoration
Some items shown as "sold" when they haven't been. Fix applies to new games only
Battle system staying active when quitting to main just as a battle happens
Wood fences connecting to the forge
Town Festivals showing up 1 day after than the actual day
Founders Day festival not showing up for some users
Able to move objects onto the Monster PC in the farm
Fixed some NPC pathing for schedules (Daniel leaving shop)
Using status healing items on monster without a status issues
Teleporter occasionally not opening when walking on it
Multiple issues with interacting when no auto-tool set
Opening map inside mines causes error
Monsters sometimes spawning on objects inside mines
Missing sprites on trees in Fenland forest
Obsidian Hollow ladder not functioning after 2nd use
Small dressers on wrong layer (acting as rugs) and certain "topper" decorations floating while on the ground
Occasional rock in mines spawning in void
Light sometimes not setting properly when entering the mine during dawn/dusk
Achievement for collecting only checking when building, not collecting as well
Summon sounds in battle still playing when sound turned all the way down
Changing UI back keybind to normal letter exits nickname menu when pressing it
Auto-Swap setting not stopping the auto swap from actually happening
Flower beds masking top of players head when walking below it
Flickerwing quest/cutscenes not playing
Click to move/interact issues fixed
Daycare soft-lock when taking out 2 monsters in a row. Not loading monster in cloud loads
Museum soft lock when using space to navigate. Museum sometimes not giving back final reward
Map loading issue when spawning game on teleporter
Info buttons while viewing monster summary not on if player party has no monsters and checking the PC
Large hair showing improperly while wearing a hat that should cover the top while jumping in to bed/using tools
Losing a raider battle keeps the Chronomon on the map
Tool downgrading when in a chest and breaking it
East controller button not working with live monster battle skills
Night walking boots causes pop up error
All Held item icons wrongly assigned after adding in new PVP items
Meteolite collision bounds too large
Echo Seals text after winning displaying wrong text
Exp is modified when assigning monster to fight in pvp
Mons in Palmshore 2 map able to commence battle from further away than normal
Chests in map not opening or staying open when collecting item
Can't select building to upgrade (from latest Beta)
Shop Keeper discounts not showing when selecting quantity
Back/Body accessory not showing in dialogue
Player face disappearing after yawning
Changing direction on stairs no letting you move
Source
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