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Steam News12 December 20241y ago

Update 0.14.0

Patch 0.14.0 is out now and it's a huge one. FIXES: - If walking and starting to chat, don't have walk keys get stuck - Bad loop of music on A1E8 - Disconnecting while establishing a connection to host caused some buggi

Full notes

Full Chronocide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • UI and audio
  • Balance
fixedFIXES: - If walking and starting to chat, don't have walk keys get stuck - Bad loop of music on A1E8 - Disconnecting while establishing a connection to host caused some bugginess - Error central if removing most items from loadout, leaving only consumables - Unaffordable traps didn't get dimmed out if still in prepare phase - Lots of interface fixes - Monsters in level details now look better - Infinite ammo belt hopefully fixed - A1E7 had a broken ceiling - Switching to previous / next item will not auto-consume a pill - Nutcracker moving part was a bit off center - Previewed heroes' hand particles appearing in the background in the arsenal
changedCHANGES: - Different sound effects for UI buttons - UI redesigned and rewritten from scratch - Improved brightness/contrast
changedADDITIONS: - Contours graphics option, can make enemies easier to see - "Owned" filter in arsenal menu - Narrator voice lines for deleting a character - Additional narrators: Allen, Dane
changedBALANCE: - Pickups slightly more frequent - Gold rewards rebalanced for every monster type - More gold for harder variations of enemies - All levels rebalanced for around 25% more enemies with 25% less health

Patch 0.14.0 is out now and it's a huge one.

FIXES: - If walking and starting to chat, don't have walk keys get stuck - Bad loop of music on A1E8 - Disconnecting while establishing a connection to host caused some bugginess - Error central if removing most items from loadout, leaving only consumables - Unaffordable traps didn't get dimmed out if still in prepare phase - Lots of interface fixes - Monsters in level details now look better - Infinite ammo belt hopefully fixed - A1E7 had a broken ceiling - Switching to previous / next item will not auto-consume a pill - Nutcracker moving part was a bit off center - Previewed heroes' hand particles appearing in the background in the arsenal

CHANGES:

  • Different sound effects for UI buttons
  • UI redesigned and rewritten from scratch
  • Improved brightness/contrast

ADDITIONS: - Contours graphics option, can make enemies easier to see - "Owned" filter in arsenal menu - Narrator voice lines for deleting a character - Additional narrators: Allen, Dane

BALANCE:

  • Pickups slightly more frequent
  • Gold rewards rebalanced for every monster type
  • More gold for harder variations of enemies

All levels rebalanced for around 25% more enemies with 25% less health

Source

Steam News / 12 December 2024

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