Full notes
Full Chronocide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
- Store
This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance.
FIXES:
The weights of different enemy bodyparts are now better
Footstep sounds were triggered a lot more than they should and silently failing
Some particles were too blurry
Bestiary didn't write some boss names correctly
Ragdolls should be more stable now
Multiple player projectiles in one burst fixed (some projectiles not shown)
A myriad of small bug fixes
CHANGES:
Optimized enemy projectiles and added features (e.g. affected by gravity, exploding, etc.)
Bestiary stats now shown as 10-graded scale for damage and speed (instead of 5-graded)
New or changed sound effects: Ammo belt, confused effect
Improved help screen a lot
Improved tip texts for heroes and items
Improved enemy variant particles
Items are now stacked in loadout if more than one of them (minions too)
ADDITIONS:
New type of enemy hitbox: shield
Traps can now be destroyed. Yes.
One extra skin per hero
Minions can now be told to follow other players
BALANCE:
Enemy variations' projectiles are faster than vanilla enemies'
First main boss projectile is a bit faster
Every level is slightly easier
Anthia's minions / minion upgrades are more expensive but slightly better
Pusher trap pushes medium (and heavier) enemies with 50% its force
Jabberwhacky is now longer in both ends
Source
Changelog.gg summarizes and formats this update. How we read updates.
