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Steam News6 January 20265mo ago

Update 0.14.5

This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance.

Full notes

Full Chronocide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions8 changes0 removals
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
  • Store
changedThis should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance.
changedFootstep sounds were triggered a lot more than they should and silently failing
fixedMultiple player projectiles in one burst fixed (some projectiles not shown)
addedOptimized enemy projectiles and added features (e.g. affected by gravity, exploding, etc.)
changedBestiary stats now shown as 10-graded scale for damage and speed (instead of 5-graded)
addedNew or changed sound effects: Ammo belt, confused effect

This should be the last bigger patch before act 2 drops. Much focus has been put on minions and game balance.

FIXES:

  • The weights of different enemy bodyparts are now better

  • Footstep sounds were triggered a lot more than they should and silently failing

  • Some particles were too blurry

  • Bestiary didn't write some boss names correctly

  • Ragdolls should be more stable now

  • Multiple player projectiles in one burst fixed (some projectiles not shown)

  • A myriad of small bug fixes

CHANGES:

  • Optimized enemy projectiles and added features (e.g. affected by gravity, exploding, etc.)

  • Bestiary stats now shown as 10-graded scale for damage and speed (instead of 5-graded)

  • New or changed sound effects: Ammo belt, confused effect

  • Improved help screen a lot

  • Improved tip texts for heroes and items

  • Improved enemy variant particles

  • Items are now stacked in loadout if more than one of them (minions too)

ADDITIONS:

  • New type of enemy hitbox: shield

  • Traps can now be destroyed. Yes.

  • One extra skin per hero

  • Minions can now be told to follow other players

BALANCE:

  • Enemy variations' projectiles are faster than vanilla enemies'

  • First main boss projectile is a bit faster

  • Every level is slightly easier

  • Anthia's minions / minion upgrades are more expensive but slightly better

  • Pusher trap pushes medium (and heavier) enemies with 50% its force

  • Jabberwhacky is now longer in both ends

Source

Steam News / 6 January 2026

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