Full notes
Full Chronocide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Maps
- UI and audio
- Gameplay
Maybe THIS will be the last bigger patch until act 2 drops.
This update had much to do with reworking network functionality to make sure that new mechanics that are coming will be supported. There is also more of a physics impact in things you do and some much needed balance changes.
FIXES:
Flippers dealt damage sometimes
Enemies colliding with map buggy if too far away
Minion hit sounds not played for other players than Anthia
Melee should feel like it connects better now (minions and players)
Interrupting enemy attacks works better now
Bolter preview
Unity changed execution order at some point, animations were played in wrong order
Many small fixes
CHANGES:
Blood splats look a bit better
Rewritten weapon and trap networked actions for more flexibility
Network player actions now transmitted more often
Better projectile interpolation for clients
ADDITIONS:
Traps can now create blood splats from enemies
BALANCE:
Many weapons and traps now have more force
Weapons and traps now better apply physics to enemies based on their weight
More damage to enemies if they collide with map
Even more damage to enemies if they collide with map with their critical part (the head mostly)
Minions now apply force when killing enemies
Jabberwhacky broke the balance, it should be a bit weaker now
Source
Changelog.gg summarizes and formats this update. How we read updates.
