Full notes
Full Chronocide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Balance
Here is a patch for you audiophiles! And everyone else.
FIXES: - Bolters will no longer shoot recently deceased recently deceased - Bomb lobber sounds often didn't play - Timing issues in cutscenes - Impaler model slightly smaller to avoid sticking out of walls - Contrary to games in general, the startup animation now takes volume settings into account - Adventure modifier visual glitches removed
CHANGES: - Sound effect falloff changed, better culling and priorities of different sound effects - Rebalanced sound volumes of most sound effects - Nicer looking subtitles - Many trap skins are now easier to see in-game
ADDITIONS: - Different reverb settings in different places in the levels - Lava gets a sound loop - Portal gets a sound loop - Torches get a sound loop - Boomstick's secondary attack now has different sounds per skin
BALANCE: - Graveler damage nerfed - Adventures a bit easier but consolation points when losing are fewer
Source
Changelog.gg summarizes and formats this update. How we read updates.
