Full notes
Full Chronocide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Server
- Balance
Lots of fixes and small additions but most of all, multiplayer will suffer from a lot less disconnects now.
FIXES: - Wrong particle size on "buy skin" button - Explosions throwing enemies are now calculated better - Visual glitches when reloading bullet weapons - Camera clipping through walls should happen less - Rare cases where mouse buttons could get stuck - Fall damage registering differently than other damage - Another player's trap placement hovering should now show upgraded range - Paladin armor became blue on A1E7 - Networking is a lot less disconnecty now - One Claymore skin was uninteractable
CHANGES: - Show name of trap you're looking at (or placing) - If trap cannot be placed, show reason in red text - Optimized player input over network - Experimentally slightly better physics - Less force on player ragdoll from walking in a direction while dying
ADDITIONS:
- Network quality option when hosting
- Dry sound effect when firing with empty magazine
Narrator chiming in if trying to sell a trap in the wrong phase - Option to show traps' cooldown timers in-game - Show spent currency per item/hero directly from arsenal item list - New video option to help against screaming GPUs (Limit FPS)
BALANCE:
- Soldier upgrade
- Accuracy
(when max upgraded): +30% -> +40%. - Soldier upgrade - Reload mana cost (when max upgraded): -30% -> -45%. - Moved back some item, effect and vanity points to earlier stars on a few levels - Increased par time on A1E3. A1E8 now a bit easier for 3 players - Many small buffs and nerfs to Boomstick
Source
Changelog.gg summarizes and formats this update. How we read updates.
