What changed
0 fixes1 addition2 changes1 removal
- Gameplay
- UI and audio
- Balance
addedThis is mostly a patch for new players. The game IS meant to be challenging but not while navigating the in-game menu.
removedFIXES: - Ugly artifact behind company logo removed - Enemies could leap a bit forward after being unfrozen - Projectile collision fix (visual) - Bad rounding in screen refresh rates
changedCHANGES: - Slight animation change in intro - Tutorial screen now shows one help box at a time - Made level description text for a1e1 more clear - Be super clear about upgrades not available before first level - More clear headings in UI and item descriptions - If defeated and in normal difficulty, get a tip to try casual difficulty
changedBALANCE: - Casual difficulty - Enemy health: 80% -> 75%. - Increased most pill consumable effects
BALANCE: - Casual difficulty - Enemy health:80%→75%↓BALANCE: - Casual difficulty - Enemy health: decreased, nerfChronocide changes
addedThis is mostly a patch for new players. The game IS meant to be challenging but not while navigating the in-game menu.
removedFIXES: - Ugly artifact behind company logo removed - Enemies could leap a bit forward after being unfrozen - Projectile collision fix (visual) - Bad rounding in screen refresh rates
changedCHANGES: - Slight animation change in intro - Tutorial screen now shows one help box at a time - Made level description text for a1e1 more clear - Be super clear about upgrades not available before first level - More clear headings in UI and item descriptions - If defeated and in normal difficulty, get a tip to try casual difficulty
changedBALANCE: - Casual difficulty - Enemy health: 80% -> 75%. - Increased most pill consumable effects
This is mostly a patch for new players. The game IS meant to be challenging but not while navigating the in-game menu.
FIXES: - Ugly artifact behind company logo removed - Enemies could leap a bit forward after being unfrozen - Projectile collision fix (visual) - Bad rounding in screen refresh rates
CHANGES:
- Slight animation change in intro
- Tutorial screen now shows one help box at a time
- Made level description text for a1e1 more clear
Be super clear about upgrades not available before first level - More clear headings in UI and item descriptions - If defeated and in normal difficulty, get a tip to try casual difficulty
BALANCE:
- Casual difficulty
- Enemy health: 80% -> 75%.
- Increased most pill consumable effects