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Steam News30 June 20261mo ago

Pedestrian Processing & Staff Management Update

Pedestrian Processing & Staff Management Update Development on Checkpoint 19 continues with improvements to pedestrian border processing and staff management.

In this update3

Full notes

Full Checkpoint 19 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedPedestrian Processing & Staff Management UpdateDevelopment on Checkpoint 19 continues with improvements to pedestrian border processing and staff management.
addedLow Energy Staff IndicatorA new UI indicator has been added to help players quickly identify staff members assigned to lanes who are running low on energy.
changedLow Energy Staff IndicatorManaging staff fatigue becomes increasingly important as checkpoint operations grow, and this visual warning helps players react before reduced performance begins affecting border operations.

Checkpoint 19 changes

changedDevelopment on Checkpoint 19 continues with improvements to pedestrian border processing and staff management.
addedA new UI indicator has been added to help players quickly identify staff members assigned to lanes who are running low on energy.
changedManaging staff fatigue becomes increasingly important as checkpoint operations grow, and this visual warning helps players react before reduced performance begins affecting border operations.

Pedestrian Processing & Staff Management Update

Development on Checkpoint 19 continues with improvements to pedestrian border processing and staff management.

Unified Pedestrian Checkpoint

The previous Pedestrian Checkpoint and Kiss & Go building have now been merged into a single Pedestrian Checkpoint.

This redesign simplifies checkpoint planning while creating a more cohesive pedestrian processing experience. Vehicles now deliver passengers directly to the Pedestrian Checkpoint, where they are processed before continuing their journey.

Complete Pedestrian Processing Loop

Pedestrians are now fully processed through the Pedestrian Checkpoint.

After completing inspection, travelers who are granted entry are collected by dedicated pickup vehicles, while those denied entry leave the checkpoint through the appropriate rejection flow.

This creates a complete and more immersive pedestrian border control system that mirrors the vehicle processing experience.

Low Energy Staff Indicator

A new UI indicator has been added to help players quickly identify staff members assigned to lanes who are running low on energy.

Managing staff fatigue becomes increasingly important as checkpoint operations grow, and this visual warning helps players react before reduced performance begins affecting border operations.

As development continues, the goal remains to connect every system into a living border management simulation where infrastructure, staff, vehicles, and pedestrians all work together.

More updates coming soon.

Source

Steam News / 30 June 2026

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