Road Building & Pedestrian Systems Update Development on Checkpoint 19 continues with improvements focused on readability, building flow, and the expansion of pedestrian gameplay systems.
In this update3
Full notes
Full Checkpoint 19 update
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What changed
0 fixes5 additions2 changes0 removals
Gameplay
changedRoad Building & Pedestrian Systems UpdateDevelopment on Checkpoint 19 continues with improvements focused on readability, building flow, and the expansion of pedestrian gameplay systems.
addedImproved Road Direction VisualizationA new road direction indication effect has been added to make vehicle paths and allowed travel directions significantly clearer during gameplay.
addedImproved Road Direction VisualizationThis new visual system improves readability when managing complex traffic layouts and intersections, helping players better understand how vehicles navigate through the checkpoint.
addedMultiple Road Placement System ImplementedRoad construction has also been improved with a new multi-placement system.
addedMultiple Road Placement System ImplementedInstead of placing road segments one by one, players can now click and drag to place multiple road segments in a single action, making checkpoint expansion faster, smoother, and far more efficient during large-scale construction.
changedPedestrian Content & Mechanics AddedAdditional pedestrian-related content and gameplay mechanics have also been implemented as pedestrian processing systems continue to expand.
Checkpoint 19 changes
changedDevelopment on Checkpoint 19 continues with improvements focused on readability, building flow, and the expansion of pedestrian gameplay systems.
addedA new road direction indication effect has been added to make vehicle paths and allowed travel directions significantly clearer during gameplay.
addedThis new visual system improves readability when managing complex traffic layouts and intersections, helping players better understand how vehicles navigate through the checkpoint.
addedRoad construction has also been improved with a new multi-placement system.
addedInstead of placing road segments one by one, players can now click and drag to place multiple road segments in a single action, making checkpoint expansion faster, smoother, and far more efficient during large-scale construction.
Road Building & Pedestrian Systems Update
Development on Checkpoint 19 continues with improvements focused on readability, building flow, and the expansion of pedestrian gameplay systems.
Improved Road Direction Visualization
A new road direction indication effect has been added to make vehicle paths and allowed travel directions significantly clearer during gameplay.
This new visual system improves readability when managing complex traffic layouts and intersections, helping players better understand how vehicles navigate through the checkpoint.
Multiple Road Placement System Implemented
Road construction has also been improved with a new multi-placement system.
Instead of placing road segments one by one, players can now click and drag to place multiple road segments in a single action, making checkpoint expansion faster, smoother, and far more efficient during large-scale construction.
Pedestrian Content & Mechanics Added
Additional pedestrian-related content and gameplay mechanics have also been implemented as pedestrian processing systems continue to expand.
This includes new operational interactions and systems designed to further develop the management side of pedestrian border control inside Checkpoint 19.