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Steam News16 June 20262mo ago

Staff Management Improvements & New Kiss & Go Building

Staff Management Improvements & New Pedestrians Primary Checkpoint Building Development on Checkpoint 19 continues with improvements to staff management and the expansion of pedestrian border processing.

In this update2

Full notes

Full Checkpoint 19 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Performance
  • Security
changedStaff Management Improvements & New Pedestrians Primary Checkpoint BuildingDevelopment on Checkpoint 19 continues with improvements to staff management and the expansion of pedestrian border processing.
changedImproved Building & Staff Management MenusThe Building Overview and Staff Assignment menus have been redesigned and improved to provide clearer information and a more efficient management experience.
changedImproved Building & Staff Management MenusManaging checkpoint operations becomes increasingly complex as the facility grows, so these improvements focus on making it easier to monitor building performance, review staffing requirements, and assign personnel where they are needed most.
addedNew Pedestrians Primary Checkpoint Building AddedA new Pedestrians Primary Checkpoint building has been added to the game.
addedNew Pedestrians Primary Checkpoint Building AddedThe addition of the Kiss & Go building introduces new traffic management possibilities and expands the role of pedestrian processing within checkpoint operations.
addedNew Pedestrians Primary Checkpoint Building AddedAs Checkpoint 19 continues to evolve, the goal is to create a living border management ecosystem where vehicles, pedestrians, staff, infrastructure, and security systems all interact to create new challenges and strategic decisions.

Checkpoint 19 changes

changedDevelopment on Checkpoint 19 continues with improvements to staff management and the expansion of pedestrian border processing.
changedThe Building Overview and Staff Assignment menus have been redesigned and improved to provide clearer information and a more efficient management experience.
changedManaging checkpoint operations becomes increasingly complex as the facility grows, so these improvements focus on making it easier to monitor building performance, review staffing requirements, and assign personnel where they are needed most.
addedA new Pedestrians Primary Checkpoint building has been added to the game.
addedThe addition of the Kiss & Go building introduces new traffic management possibilities and expands the role of pedestrian processing within checkpoint operations.

Staff Management Improvements & New Pedestrians Primary Checkpoint Building

Development on Checkpoint 19 continues with improvements to staff management and the expansion of pedestrian border processing.

Improved Building & Staff Management Menus

The Building Overview and Staff Assignment menus have been redesigned and improved to provide clearer information and a more efficient management experience.

Managing checkpoint operations becomes increasingly complex as the facility grows, so these improvements focus on making it easier to monitor building performance, review staffing requirements, and assign personnel where they are needed most.

These updates are part of an ongoing effort to improve usability and give players better visibility into the systems that keep their checkpoint running.

New Pedestrians Primary Checkpoint Building Added

A new Pedestrians Primary Checkpoint building has been added to the game.

This infrastructure allows vehicles to drop off passengers before continuing their journey, enabling those passengers to cross the border through the pedestrian processing system instead.

The addition of the Kiss & Go building introduces new traffic management possibilities and expands the role of pedestrian processing within checkpoint operations.

As Checkpoint 19 continues to evolve, the goal is to create a living border management ecosystem where vehicles, pedestrians, staff, infrastructure, and security systems all interact to create new challenges and strategic decisions.

More updates coming soon.

Source

Steam News / 16 June 2026

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