Full notes
Full Checkpoint 19 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
Checkpoint 19 changes
The first episode of the Checkpoint 19 Game Design Devlog is now live.
In this episode I explore the core design challenge behind the game: creating a tycoon where every decision forces a difficult trade-off between throughput and security.
Just like in a real border checkpoint, moving people faster increases risk, but inspecting everyone slows the entire system down. This tension is what drives the gameplay of Checkpoint 19.
If you're curious about how the game is being designed from the ground up, this series will document the full process.
Source
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