What changed
0 fixes2 additions2 changes0 removals
addedThis month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.
changedThe largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.
changedBeyond that, the remaining work includes the collections, the mercenary rankings, and revisions to some older UI. Most importantly, several volunteers from the community will be helping polish the text and localize the game into their native languages. You'll see their names listed in the game's developer credits.
addedChaos Front's release date has been set for September 3rd (this may shift slightly depending on your time zone). I'll do everything I can to make sure the game meets the quality bar. By the end of next month, I'll also be uploading new gameplay CG and fresh screenshots to the store page, replacing the older assets from last year.
Chaos Front changes
addedThis month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.
changedThe largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.
changedBeyond that, the remaining work includes the collections, the mercenary rankings, and revisions to some older UI. Most importantly, several volunteers from the community will be helping polish the text and localize the game into their native languages. You'll see their names listed in the game's developer credits.
addedChaos Front's release date has been set for September 3rd (this may shift slightly depending on your time zone). I'll do everything I can to make sure the game meets the quality bar. By the end of next month, I'll also be uploading new gameplay CG and fresh screenshots to the store page, replacing the older assets from last year.
Hi everyone!
This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.
The largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.
Beyond that, the remaining work includes the collections, the mercenary rankings, and revisions to some older UI. Most importantly, several volunteers from the community will be helping polish the text and localize the game into their native languages. You'll see their names listed in the game's developer credits.
Chaos Front's release date has been set for September 3rd (this may shift slightly depending on your time zone). I'll do everything I can to make sure the game meets the quality bar. By the end of next month, I'll also be uploading new gameplay CG and fresh screenshots to the store page, replacing the older assets from last year.
With that, I'm feeling both eager and pressed for time, so I'd better get back to work. See you at the end of next month.
Han Zhiyu