A big update to Celtreos! Enhancements to “Jungle Cave” The tree/wood artwork in this stage is now significantly more detailed. Also, foreground logs that are obstacles are brighter so they are easier to avoid.
Full notes
Full Celtreos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Maps
Gameplay
changedEnhancements to “Jungle Cave”The tree/wood artwork in this stage is now significantly more detailed. Also, foreground logs that are obstacles are brighter so they are easier to avoid. The stage layout has been tweaked in a few places.
changedClouds You Can ShootIn the “Dark Nebula” and “Orbital Defense” stages, certain clouds are now mostly opaque and can hide enemies and items, yet they are also vulnerable to weapons fire. If you shoot at these clouds, you will see hit marks and they will eventually fade away to reveal what is in them. Be careful, as hazards are active in the clouds whether you can see them or not!
changedSoundtrack ImprovementsCertain songs have been tweaked, including “Establishment”, “Evacuation” and “Acquisition”.
addedSoundtrack ImprovementsSome noticeable artwork upgrades in the “Jungle Cave” stage. Certain clouds can now be destroyed to reveal items in “Dark Nebula” and “Orbital Defense”.
Celtreos changes
changedThe tree/wood artwork in this stage is now significantly more detailed. Also, foreground logs that are obstacles are brighter so they are easier to avoid. The stage layout has been tweaked in a few places.
changedIn the “Dark Nebula” and “Orbital Defense” stages, certain clouds are now mostly opaque and can hide enemies and items, yet they are also vulnerable to weapons fire. If you shoot at these clouds, you will see hit marks and they will eventually fade away to reveal what is in them. Be careful, as hazards are active in the clouds whether you can see them or not!
changedCertain songs have been tweaked, including “Establishment”, “Evacuation” and “Acquisition”.
addedSome noticeable artwork upgrades in the “Jungle Cave” stage. Certain clouds can now be destroyed to reveal items in “Dark Nebula” and “Orbital Defense”.
A big update to Celtreos!
Enhancements to “Jungle Cave”
The tree/wood artwork in this stage is now significantly more detailed. Also, foreground logs that are obstacles are brighter so they are easier to avoid. The stage layout has been tweaked in a few places.
Clouds You Can Shoot
In the “Dark Nebula” and “Orbital Defense” stages, certain clouds are now mostly opaque and can hide enemies and items, yet they are also vulnerable to weapons fire. If you shoot at these clouds, you will see hit marks and they will eventually fade away to reveal what is in them. Be careful, as hazards are active in the clouds whether you can see them or not!
Soundtrack Improvements
Certain songs have been tweaked, including “Establishment”, “Evacuation” and “Acquisition”.
Some noticeable artwork upgrades in the “Jungle Cave” stage. Certain clouds can now be destroyed to reveal items in “Dark Nebula” and “Orbital Defense”.