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Steam News30 October 20241y ago

Updated to 1.88

The next Celtreos patch is live! Improved Performance The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.

Full notes

Full Celtreos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedImproved PerformanceThe game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.
changedImproved PerformanceAlso, scrolling up or down is now more responsive so it is easier to move around.
changedOpposing-Movement Weapon UpdatesAll weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.
changedMinor Gameplay TweaksCertain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.

Celtreos changes

changedThe game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.
changedAlso, scrolling up or down is now more responsive so it is easier to move around.
changedAll weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.
changedCertain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.

The next Celtreos patch is live!

Improved Performance

The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.

Also, scrolling up or down is now more responsive so it is easier to move around.

Opposing-Movement Weapon Updates

All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.

Minor Gameplay Tweaks

Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.

Source

Steam News / 30 October 2024

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