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Steam News10 August 20241y ago

PATCH - 0.20

A bit delayed, but what matters is the delivery. I present to you version 0.2.0, which includes changes or additions to mechanics and information that have been missing since the game's launch.

Full notes

Full Catacomb Rogue Clawsaders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Store
  • Balance
fixedA bit delayed, but what matters is the delivery. I present to you version 0.2.0, which includes changes or additions to mechanics and information that have been missing since the game's launch. Below is everything that was added or fixed in this version. I RECOMMEND taking a quick look at the things that interest you, as not everything is fully explained or intuitive in the game yet. Consider this update as part 1 (functionality), with part 2 (revision) coming in the next update with the necessary improvements.
changedYou have no idea how much I wanted to implement this. A unique effect has been created for each accessory, each with its own characteristic to allow combinations with all the cats and staves. I won’t reveal the effects here, as I want you to discover them on your own. If you already have accessories in your save, I recommend checking the game manual in the lobby for their updated descriptions, which now include their effects at the end.
addedThis isn’t described anywhere yet, but some accessories have their effects increased when upgraded. To avoid frustration for those with this functionality, I’ll list the ones that have this: Chief's Hat, Cap, Beret, Top Hat, Clawdalf's Hat . In upcoming updates, I’ll add the effect description and its respective current and next upgrade values in the upgrade area.
changedSHOP WITH MORE INFORMATION
addedI noticed a lot of feedback about the high prices of items and took that into consideration with this idea. To make your hard-earned money more valuable, I added a description below the cats’ names so you can get an idea of each cat’s unique ability, even if you haven’t purchased them. Some descriptions might be a bit vague, but at least you’ll have a better understanding of what you’re buying, avoiding potential disappointment from blind purchases. I only added this to the cats because the menu layout wouldn’t allow for more changes without a complete shop menu overhaul.
addedLast but not least, REROLL . You can now use Golden tokens dropped during the match to reroll those sad rolls with things you don’t want or need... for a price, of course. As a base, the cost will be 1 Golden token for rerolls and 2 Golden tokens to increase the rarity of all cards. Note that the cost increases gradually with each use and resets to the base values at the start of the next wave. A certain accessory can help out in this area, enhancing this newly implemented mechanic.

A bit delayed, but what matters is the delivery. I present to you version 0.2.0, which includes changes or additions to mechanics and information that have been missing since the game's launch. Below is everything that was added or fixed in this version. I RECOMMEND taking a quick look at the things that interest you, as not everything is fully explained or intuitive in the game yet. Consider this update as part 1 (functionality), with part 2 (revision) coming in the next update with the necessary improvements.

ACCESSORY EFFECTS

You have no idea how much I wanted to implement this. A unique effect has been created for each accessory, each with its own characteristic to allow combinations with all the cats and staves. I won’t reveal the effects here, as I want you to discover them on your own. If you already have accessories in your save, I recommend checking the game manual in the lobby for their updated descriptions, which now include their effects at the end.

This isn’t described anywhere yet, but some accessories have their effects increased when upgraded. To avoid frustration for those with this functionality, I’ll list the ones that have this: Chief's Hat, Cap, Beret, Top Hat, Clawdalf's Hat. In upcoming updates, I’ll add the effect description and its respective current and next upgrade values in the upgrade area.

SHOP WITH MORE INFORMATION

I noticed a lot of feedback about the high prices of items and took that into consideration with this idea. To make your hard-earned money more valuable, I added a description below the cats’ names so you can get an idea of each cat’s unique ability, even if you haven’t purchased them. Some descriptions might be a bit vague, but at least you’ll have a better understanding of what you’re buying, avoiding potential disappointment from blind purchases. I only added this to the cats because the menu layout wouldn’t allow for more changes without a complete shop menu overhaul.

REROLL SYSTEM

Last but not least, REROLL. You can now use Golden tokens dropped during the match to reroll those sad rolls with things you don’t want or need... for a price, of course. As a base, the cost will be 1 Golden token for rerolls and 2 Golden tokens to increase the rarity of all cards. Note that the cost increases gradually with each use and resets to the base values at the start of the next wave. A certain accessory can help out in this area, enhancing this newly implemented mechanic.

Source

Steam News / 10 August 2024

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