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Full Catacomb Rogue Clawsaders update
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Catacomb Rogue Clawsaders changes
It's been a while since I last updated, right? I’m posting here to inform you that the final stage of the game's development has returned to normal. I had to take a sudden break from development due to several issues, but they have been resolved. The next update will bring NUMEROUS bug fixes that unfortunately piled up all this time without a fix update, in addition to the short, yet dynamic, story mode where I try to cover as much as the game can offer up to this point. I don’t have a set date for the release of this update, but I’ll give you a brief summary of what it will include:
Missions for the game’s story; - Final Boss; - Various bug fixes;
Maybe not along with this update, but I still owe more cards to expand the range of possible builds in the game. Most likely, I’ll release them with the final update of the game, which will be version 1.0.
A DEMO is also being considered along with the end of early access, so those who have doubts about whether the game will appeal to them or not can test it for themselves.
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