For various reasons, I will have to postpone the content I had planned for today to next week. HOWEVER, it will be for a good cause.
Full notes
Full Catacomb Rogue Clawsaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Balance
addedFor various reasons, I will have to postpone the content I had planned for today to next week. HOWEVER , it will be for a good cause. I am working on making the coin drop system fairer so that this mechanic, which will be essential for building a build, can be used more frequently. Below are the details of what will be added in the next update 0.2.0:
changedThe possibility to reroll cards and upgrade their rarity with tokens collected during the match. I am looking to encourage the use of this mechanic by improving the gold and silver token drop system. This requires more testing and, after release, collecting feedback;
changedI found a bug in the dagger code that caused them to always deal 1 damage instead of the correct damage including the sum of card upgrades;
Catacomb Rogue Clawsaders changes
addedFor various reasons, I will have to postpone the content I had planned for today to next week. HOWEVER , it will be for a good cause. I am working on making the coin drop system fairer so that this mechanic, which will be essential for building a build, can be used more frequently. Below are the details of what will be added in the next update 0.2.0:
changedThe possibility to reroll cards and upgrade their rarity with tokens collected during the match. I am looking to encourage the use of this mechanic by improving the gold and silver token drop system. This requires more testing and, after release, collecting feedback;
changedI found a bug in the dagger code that caused them to always deal 1 damage instead of the correct damage including the sum of card upgrades;
For various reasons, I will have to postpone the content I had planned for today to next week. HOWEVER, it will be for a good cause. I am working on making the coin drop system fairer so that this mechanic, which will be essential for building a build, can be used more frequently. Below are the details of what will be added in the next update 0.2.0:
The possibility to reroll cards and upgrade their rarity with tokens collected during the match. I am looking to encourage the use of this mechanic by improving the gold and silver token drop system. This requires more testing and, after release, collecting feedback;
Accessories will have unique effects, each with its own focus and benefit for the player, making accessories more essential than just increasing the overall strength of the character;
I found a bug in the dagger code that caused them to always deal 1 damage instead of the correct damage including the sum of card upgrades;