Full notes
Full Catacomb Rogue Clawsaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
The shop now has more information, and certain issues related to the last update have been resolved. More details below:
Quality of life improvements, such as brief descriptions of characters, weapons, and accessories in the shop;
The accessory upgrade area now displays their respective effects and what those effects will be after upgrading;
Reduced the number of silver tokens dropped, as it was causing performance issues in later waves;
Silver tokens are now transparent so they don't obstruct enemy projectiles and hinder visibility;
Fixed a bug with "Absorb" where, if the boss's damage exceeded the absorb value, it would result in a negative value;
Corrected some cards with incorrect values;
Projectile acceleration was not resetting after the match ended;
Fixed a typo in the game over screen;
Some accessory effects had coding errors that have been fixed;
The increasing cost of rerolls as waves progressed was not functioning. It is now working as intended;
The exit game menu from the lobby was not working with the "SPACE" button;
Source
Changelog.gg summarizes and formats this update. How we read updates.
