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Steam News1 August 202511mo ago

⚙️ Weekly Update: Performance Boosts Before the Break!

This week’s update is all about performance! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles.

In this update5

Full notes

Full Castle Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions5 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Workshop
  • Fixes
changedThis week’s update is all about performance ! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles. The system has now been streamlined and optimized , resulting in major FPS gains during intense combat.
changedWe’re heading out for a short summer break , so the next patch will land in late August . It’ll be a big one—featuring a UI and skill overhaul , plus the long-awaited Selection Wheel for building! 🛠️🎯
changed⚔️ Combat & UnitsImproved Combat Performance : Reworked damage mesh code for smoother, more efficient battles .
removed⚔️ Combat & UnitsOvercap Platoons Clean-Up : Friendly platoons above the population cap are now correctly removed when Barracks are deleted .
changed🛠️ Building & ToolsHammer Repairs : The Building Hammer now also repairs damaged cubes and prefabs , not just builds.
changed🛠️ Building & ToolsEconomic Zone Tool Placement Logic : Tools now avoid blocking doorways or entries when placed on economic zones.

Castle Craft changes

changedThis week’s update is all about performance ! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles. The system has now been streamlined and optimized , resulting in major FPS gains during intense combat.
changedWe’re heading out for a short summer break , so the next patch will land in late August . It’ll be a big one—featuring a UI and skill overhaul , plus the long-awaited Selection Wheel for building! 🛠️🎯
changedImproved Combat Performance : Reworked damage mesh code for smoother, more efficient battles .
removedOvercap Platoons Clean-Up : Friendly platoons above the population cap are now correctly removed when Barracks are deleted .
changedHammer Repairs : The Building Hammer now also repairs damaged cubes and prefabs , not just builds.

This week’s update is all about performance! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles. The system has now been streamlined and optimized, resulting in major FPS gains during intense combat.

💻 On our old test laptop, we’re seeing nearly double the framerate in late-game battles! (There are still some slow-downs when a lot is going on—but we’re on it! 😊)

We’re heading out for a short summer break, so the next patch will land in late August. It’ll be a big one—featuring a UI and skill overhaul, plus the long-awaited Selection Wheel for building! 🛠️🎯

⚔️ Combat & Units

  • Improved Combat PerformanceReworked damage mesh code for smoother, more efficient battles .
  • Platoon Recovery: Destroyed friendly platoons are now properly restored after battle, even if fully wiped out.

  • Overcap Platoons Clean-UpFriendly platoons above the population cap are now correctly removed when Barracks are deleted .

🛠️ Building & Tools

  • Hammer Repairs: The Building Hammer now also repairs damaged cubes and prefabs, not just builds.

  • Economic Zone Tool Placement Logic: Tools now avoid blocking doorways or entries when placed on economic zones.

  • Edge Placement FixFixed some tools that could reach beyond the edges of economic zones.

🧠 Minions & AI

  • Multifloor PathfindingFixed a rare Unreal Engine bug causing minions to walk to the wrong floor in multi-level economic zones.

🧱 Prefabs & UI

  • Prefab Health BarsFixed an issue where health bars stayed hidden even when prefabs were taking damage.
  • Street Building BugFixed a display bug where the minion count appeared during street economic zone construction.

💥 Crashes & Stability

  • Projectile Prefab CrashFixed a crash caused by projectile-type prefabs trying to fire during destruction.
  • Bestiary CrashResolved a crash when opening the Grave Brute entry in the Bestiary.

Source

Steam News / 1 August 2025

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