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Steam News1 May 20262mo ago

A Brighter Castle: Onboarding, Lighting & Fixes

Dear Castle Crafters, We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback!

Full notes

Full Castle Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions2 changes4 removals
  • Gameplay
  • UI and audio
  • Workshop
  • Fixes
  • Performance
  • Maps
changedWe're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰
added📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time
added⚔️ Added an explanation widget to Skirmish mode
added🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.
removed⛈️ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past
removed🪨 Resources now get destroyed if the ground beneath them is removed

Castle Craft changes

changedWe're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰
added📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time
added⚔️ Added an explanation widget to Skirmish mode
added🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.
removed⛈️ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past

Dear Castle Crafters,

We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰

✨ Additions

  • 📖 New onboarding system to guide you through the various game systems - plus a new"Help" section in the main menu where you can revisit any of it at any time

  • ⚔️ Added an explanation widget to Skirmish mode

  • 🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.

⚖️ Balancing & Tweaks

  • 🌙 Brighter environmental lighting at night; no more squinting

  • ⛈️ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past

  • 🪨 Resources now get destroyed if the ground beneath them is removed

  • ⏳ Resources no longer respawn immediately, so you can actually clear an area

  • 🏰 Resources no longer spawn on castle elements

🐛 Fixes

  • Fixed resource duplication bug

  • Fixed resource meteor impacts spawning in the wrong location

  • Fixed stone and metal sometimes not respawning

  • Fixed leftover bits of resource spots lingering after destruction

  • Fixed resources still occasionally spawning on castle elements

  • Fix editing an existing level in the level editor resetting the portal location

  • Fixed crash related to the Upgrade Wall and Move Prefab abilities

  • Fixed key binding remapping widget not showing up in Settings

🛠️ Level Editor

  • Voxel biomes now load immediately when switched

  • Fixed switching voxel biomes causing resources to float in mid-air or get buried underground

The focus of the next patch will be balancing and progression and additional level editor quality of life features. We've received very helpful feedback from you, and that's where we're heading next.

All the best & happy building,

Jonathan & Marco (& Debimius)

Source

Steam News / 1 May 2026

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