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Steam News23 July 202511mo ago

🛠️ Build Like You Mean It

Hello Castle Builders! After our content update last week we're rolling out some features and fixes. But before we dive into the details: Did you know that most things in Castle Craft react to physics?

In this update6

Full notes

Full Castle Craft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes1 removal
  • Workshop
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
added🛠️ Gameplay & BalancingUpgradeable Building Hammer : The hammer can now be upgraded to build up to 25 cubes at once and instantly complete prefabs when used.
changed🛠️ Gameplay & BalancingReduced Fall Damage : Falling now results in less damage to the player, improving traversal and reducing frustration.
fixed🪖 Platoon & Combat FixesCeiling Collision Bug Fixed : Platoons will no longer get stuck in 2-block-high spaces .
added🪖 Platoon & Combat FixesArmy Overview Accuracy : The enemy army overview now has the right duration and is not affected by how many platoons you built.
fixed🪖 Platoon & Combat FixesLaunch Pad Reliability : Launch pads now bounce units properly even if they still have downward momentum.
removed🧱 Building & TrapsTrap Placement Restrictions : Traps can no longer be placed inside resource spots or treasure chests.

Castle Craft changes

addedUpgradeable Building Hammer : The hammer can now be upgraded to build up to 25 cubes at once and instantly complete prefabs when used.
changedReduced Fall Damage : Falling now results in less damage to the player, improving traversal and reducing frustration.
fixedCeiling Collision Bug Fixed : Platoons will no longer get stuck in 2-block-high spaces .
addedArmy Overview Accuracy : The enemy army overview now has the right duration and is not affected by how many platoons you built.
fixedLaunch Pad Reliability : Launch pads now bounce units properly even if they still have downward momentum.

Hello Castle Builders!

After our content update last week we're rolling out some features and fixes.

But before we dive into the details: Did you know that most things in Castle Craft react to physics? Check out this crazy guide by Travis150 on how to use this to your advantage by moving Debimius to safety ("BLASPHEMY" I can hear him shout):

Here's the full things of goodies for this week:

🛠️ Gameplay & Balancing

  • Upgradeable Building Hammer: The hammer can now be upgraded to build up to 25 cubes at once and instantly complete prefabs when used.

  • Reduced Fall Damage: Falling now results in less damage to the player, improving traversal and reducing frustration.

🧠 AI & Minion Behavior

  • Smarter Trap Avoidance: Minions now avoid horizontal spikes and steer clear of traps while casually strolling.

🪖 Platoon & Combat Fixes

  • Ceiling Collision Bug Fixed: Platoons will no longer get stuck in 2-block-high spaces.

  • Army Overview Accuracy: The enemy army overview now has the right duration and is not affected by how many platoons you built.

  • Launch Pad Reliability: Launch pads now bounce units properly even if they still have downward momentum.

🧱 Building & Traps

  • Trap Placement Restrictions: Traps can no longer be placed inside resource spots or treasure chests.

  • Trap Collision FixFixed an issue where trap targets would activate collision prematurely after placing the first trap component.
  • Prefab Build ErrorsFixed a bug causing duplicate error messages when a prefab build fails.

📝 UI & Text

  • Platoon Unlock DescriptionCorrected the unlock text for platoons to accurately reflect gameplay.

As always: Let us know if you encounter any issues or have any suggestions for the game! You can find us on Discord.

Best wishes,

Marco, Daniel, Jonathan

Source

Steam News / 23 July 2025

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