Full notes
Full Carrom Slam! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
This version is significant mostly because of the effect of the physics differences from the previous version. We feel this version gives much better touch in addition to virtually removing abnormal behaviors.
Change log for Carrom Slam! v2.2
Changed engine version from Unity 2023 to Unity 6 (fps increase, bug fixes for us in general)
Added power bar to right side of screen
Added more information to the turn information screen
Removed back of pockets to be more accurate
Made black, blacker
Physics Changes
Changed contact offset from 0.015 to 0.001 (fixes exploding pieces bug)
Restricted the fixed updates to not happen any less often than 0.01 times per second (ensures better determinism)
Decreased height and threshold of one of the pieces internal colliders (decreases abnormal flip chance)
Increased max power of striker by a little
Bug Fixes
Fixed bug replacing piece in the wrong spot when a single piece was covering the middle spot
Fixed bug not letting you spawn pieces in sandbox after you had already played another game
Fixed a piece not spawning when you fouled in disc pool
Source
Changelog.gg summarizes and formats this update. How we read updates.
