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Steam News21 October 20258mo ago

v3 Carrom Slam! releases Nov. 1st

Hello slammers! v3 (previously discussed as v2.5 in communications) is right around the corner from release!

Full notes

Full Carrom Slam! update

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Repeated intro

Hello slammers! v3 (previously discussed as v2.5 in communications) is right around the corner from release! This was always a significant update, but upon reflecting on everything included, it was quite the jump from the previous version and earned the version three demarcation. So, while we are combing over the final build for bugs and other notes, lets give you something to look forward to!

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Server
  • Compatibility
  • Store
changedHello slammers! v3 (previously discussed as v2.5 in communications) is right around the corner from release! This was always a significant update, but upon reflecting on everything included, it was quite the jump from the previous version and earned the version three demarcation. So, while we are combing over the final build for bugs and other notes, lets give you something to look forward to!
changedI am so happy with the direction that EVERYTHING is going. I love the new Slam! I think we upgraded all of the features from the last version, like literally all of them. Obviously we had previously talked about the menu changes, which allowed us to add better management of customization, rules, server, files, players, and settings. The UI is just so much more useful and intuitive. This UI update also poises us nicely for some other features we'll see in the next upcoming update.
changedFor those wondering about the regular communications, we appreciate you. The communications schedule just did not align with how things work over at Dinahsoft. Instead, we plan to release posts like this leading up to the next release. This way, you know something is actively on the way soon when you see a post from us. The other development posts and pictures of Slam! can be found in the discord moving forward, which will be more impromptu. Maybe you'll even participate in the beta to give us feedback on issues before it hits everyone else?
changedWe've also made tweaks to physics, lighting, aiming, power, and more! It will be a serious challenge to put it all into a changelog. You'll get to read and experience every detail when the update comes out on November 1st. Until then, maybe checkout the revamped store page?

Carrom Slam! changes

changedHello slammers! v3 (previously discussed as v2.5 in communications) is right around the corner from release! This was always a significant update, but upon reflecting on everything included, it was quite the jump from the previous version and earned the version three demarcation. So, while we are combing over the final build for bugs and other notes, lets give you something to look forward to!
changedI am so happy with the direction that EVERYTHING is going. I love the new Slam! I think we upgraded all of the features from the last version, like literally all of them. Obviously we had previously talked about the menu changes, which allowed us to add better management of customization, rules, server, files, players, and settings. The UI is just so much more useful and intuitive. This UI update also poises us nicely for some other features we'll see in the next upcoming update.
changedFor those wondering about the regular communications, we appreciate you. The communications schedule just did not align with how things work over at Dinahsoft. Instead, we plan to release posts like this leading up to the next release. This way, you know something is actively on the way soon when you see a post from us. The other development posts and pictures of Slam! can be found in the discord moving forward, which will be more impromptu. Maybe you'll even participate in the beta to give us feedback on issues before it hits everyone else?
changedWe've also made tweaks to physics, lighting, aiming, power, and more! It will be a serious challenge to put it all into a changelog. You'll get to read and experience every detail when the update comes out on November 1st. Until then, maybe checkout the revamped store page?

I am so happy with the direction that EVERYTHING is going. I love the new Slam! I think we upgraded all of the features from the last version, like literally all of them. Obviously we had previously talked about the menu changes, which allowed us to add better management of customization, rules, server, files, players, and settings. The UI is just so much more useful and intuitive. This UI update also poises us nicely for some other features we'll see in the next upcoming update.

For those wondering about the regular communications, we appreciate you. The communications schedule just did not align with how things work over at Dinahsoft. Instead, we plan to release posts like this leading up to the next release. This way, you know something is actively on the way soon when you see a post from us. The other development posts and pictures of Slam! can be found in the discord moving forward, which will be more impromptu. Maybe you'll even participate in the beta to give us feedback on issues before it hits everyone else?

We've also made tweaks to physics, lighting, aiming, power, and more! It will be a serious challenge to put it all into a changelog. You'll get to read and experience every detail when the update comes out on November 1st. Until then, maybe checkout the revamped store page?

Source

Steam News / 21 October 2025

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