HomeGamesUpdatesPricingMethodology
Steam News17 November 20241y ago

Communication 03 and Sandbox Mode Update

Carrom Slam! v2.1 - Sandbox Mode Update New Game Mode - Sandbox Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions) Allows players to place a single piece wherever

In this update2

Full notes

Full Carrom Slam! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
  • Server
addedCarrom Slam! v2.1 - Sandbox Mode UpdateNew Game Mode - Sandbox Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions) Allows players to place a single piece wherever they are pointing on the board When no pieces are on the board, players may spawn the default starting break No rounds, no points, no scoring
addedCarrom Slam! v2.1 - Sandbox Mode UpdateAdd zoom sensitivity option
changedCarrom Slam! v2.1 - Sandbox Mode UpdatePhysics (things will feel a little different) Walls bounciness changed from 0.9 to 1.0 (more accurate) Carrom piece bounciness changed from 0.9 to 1.0 (more accurate) Floor bounciness changed from 0.5 to 0.35 (increases forgiveness on pocketing) Changed striker power from impulse force to velocity (consistency)
fixedCarrom Slam! v2.1 - Sandbox Mode UpdateBug Fixes Fixed race condition where striker or piece was size of zero (fixes practice no striker bug) Fixed kicking player not deleting their pointer (also fps improvement) Fixed striker tails viewing the camera instead of the y axis Fixed being able to shoot harder than tail implied
changedCarrom Slam! v2.1 - Sandbox Mode UpdatePerformance improvements
changedCommunication 03 - PolishOur goal with this update and the next couple is to keep them focused on further polishing the product, mainly oriented at user experience as a whole. More bug fixes. Improved performance. Better translations. Accurate physics. Refreshed UI and room atmosphere. Some of these made it in the update, all of them are being actively worked on.
Physics (things will feel a little different) Walls bounciness0.91.0Physics (things will feel a little different) Walls bounciness increased, buff0 (more accurate) Carrom piece bounciness0.91.00 (more accurate) Carrom piece bounciness increased, buff0 (more accurate) Floor bounciness0.50.350 (more accurate) Floor bounciness decreased, nerf

Carrom Slam! changes

addedNew Game Mode - Sandbox Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions) Allows players to place a single piece wherever they are pointing on the board When no pieces are on the board, players may spawn the default starting break No rounds, no points, no scoring
addedAdd zoom sensitivity option
changedPhysics (things will feel a little different) Walls bounciness changed from 0.9 to 1.0 (more accurate) Carrom piece bounciness changed from 0.9 to 1.0 (more accurate) Floor bounciness changed from 0.5 to 0.35 (increases forgiveness on pocketing) Changed striker power from impulse force to velocity (consistency)
fixedBug Fixes Fixed race condition where striker or piece was size of zero (fixes practice no striker bug) Fixed kicking player not deleting their pointer (also fps improvement) Fixed striker tails viewing the camera instead of the y axis Fixed being able to shoot harder than tail implied
changedPerformance improvements

Carrom Slam! v2.1 - Sandbox Mode Update

  • New Game Mode - Sandbox

    • Allows players to remove all pieces from the board (see controls menu for tertiary and quaternary actions)

    • Allows players to place a single piece wherever they are pointing on the board

    • When no pieces are on the board, players may spawn the default starting break

    • No rounds, no points, no scoring

  • Rounded pockets a little more

  • Add zoom sensitivity option

  • Physics (things will feel a little different)

    • Walls bounciness changed from 0.9 to 1.0 (more accurate)

    • Carrom piece bounciness changed from 0.9 to 1.0 (more accurate)

    • Floor bounciness changed from 0.5 to 0.35 (increases forgiveness on pocketing)

    • Changed striker power from impulse force to velocity (consistency)

  • Bug Fixes

    • Fixed race condition where striker or piece was size of zero (fixes practice no striker bug)

    • Fixed kicking player not deleting their pointer (also fps improvement)

    • Fixed striker tails viewing the camera instead of the y axis

    • Fixed being able to shoot harder than tail implied

  • Performance improvements

  • Definitely probably some other stuff

Thanks to all who posted their bugs and discussions.

Communication 03 - Polish

Hello carrom fans,

We've been a little tardy with our quarterly communication, but if you're nosy enough in the discussions or discord you'd see we're still working on it. Today we'd like to finally bring that broader communication to you as well as an update for the game.

Our goal with this update and the next couple is to keep them focused on further polishing the product, mainly oriented at user experience as a whole. More bug fixes. Improved performance. Better translations. Accurate physics. Refreshed UI and room atmosphere. Some of these made it in the update, all of them are being actively worked on.

We hope that sandbox mode helps fill the hole in our training options. This makes it easier than ever to test, train, and recreate shots. This mode has also allowed us to better test our changes for physics. It is, of course, playable in multiplayer should you wish to test or train with friends.

Translation are another big push for us right now. Games are inherently global, but we feel carrom reaches a niche of people who might not be as English friendly. That's why it was important for us to have translations from the beginning, and why we feel the need now to further refine those translations. I can't speak to the timeline of any particular language, but we hope to roll out improvements as we receive and verify more native translations.

Please if you ever have a bug or questions please reach out to us in the discussions or join us on discord.

Source

Steam News / 17 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.