In this update1
Full notes
Full Carrom Slam! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
Carrom Slam! changes
We're proud to present the best iteration of physics yet alongside a major overhaul to the in game environment. This version removes snagging around pockets and implements a full 3D environment around the carrom board.
Change log for Carrom Slam! v2.3
Visual Changes
Removed grey walls
Added apartment living room style layout
Added assorted decor to room
Changed stool style seat to pillow style seat
Added textures for table, pillows, carpet, board walls, and board paint
Changed textures for board surface and carrom pieces
Limited zoom out from 100 to 40
Physics Changes
Changed to patch friction (improved friction)
Changed to discrete collision detection (removes improper normal calculations causing 'snagging' around certain sides of the pockets)
Bug Fixes
Removed version check from joining other servers. This fixes the bug where you are joining a server that is the same version but still won't let you in for some reason citing this as an issue. Will probably be reimplemented once we figure out a solution.
This is not the last brick in the wall for our game polish initiative either. Thanks to everyone who has contributed to the continued progress of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
