What changed
2 fixes0 additions1 change0 removals
fixedGame Adjustments 1. Raised the spawn chance for secret realms including Spatial Rift. 2. Heavenly Dao Power can now discard tutorial guide cards. 3. Container-type magical treasure adjustments: Spirit Raising Vessel has its resource cost changed to Beast Mastery; Ten-Thousand Soul Urn switches cost type to Soul Summon (this is a hidden stat with a fixed consumption cost of 1 point). 4. Added new Innate Trait: Dragon Seeking & Gold Divining, new Fortune Trait: Overflowing Spirit Vein. 5. Increased the spawn rate of rare random encounters, covering battle events as well as secret realm & landmark spawns.
fixedBug Fixes 1. Fixed an error where multiple desert terrain tiles were incorrectly categorized as plains. 2. Fixed the issue where Nascent Soul cards disappeared after the holder’s death. Cards obtained after this update apply the new rule immediately; older pre-update Nascent Soul cards will convert into the updated data upon their first in-battle defeat post-patch.
changedPreview Free Mode and the brand-new Random Encounter System will receive official release within one week. All upcoming new content will continue rolling out gradually on the current beta branch before being merged into the main build once fully stabilized.
Card Cultivation changes
fixedGame Adjustments 1. Raised the spawn chance for secret realms including Spatial Rift. 2. Heavenly Dao Power can now discard tutorial guide cards. 3. Container-type magical treasure adjustments: Spirit Raising Vessel has its resource cost changed to Beast Mastery; Ten-Thousand Soul Urn switches cost type to Soul Summon (this is a hidden stat with a fixed consumption cost of 1 point). 4. Added new Innate Trait: Dragon Seeking & Gold Divining, new Fortune Trait: Overflowing Spirit Vein. 5. Increased the spawn rate of rare random encounters, covering battle events as well as secret realm & landmark spawns.
fixedBug Fixes 1. Fixed an error where multiple desert terrain tiles were incorrectly categorized as plains. 2. Fixed the issue where Nascent Soul cards disappeared after the holder’s death. Cards obtained after this update apply the new rule immediately; older pre-update Nascent Soul cards will convert into the updated data upon their first in-battle defeat post-patch.
changedPreview Free Mode and the brand-new Random Encounter System will receive official release within one week. All upcoming new content will continue rolling out gradually on the current beta branch before being merged into the main build once fully stabilized.
Game Adjustments 1. Raised the spawn chance for secret realms including Spatial Rift. 2. Heavenly Dao Power can now discard tutorial guide cards. 3.
Container-type magical treasure adjustments
Spirit Raising Vessel has its resource cost changed to Beast Mastery; Ten-Thousand Soul Urn switches cost type to Soul Summon (this is a hidden stat with a fixed consumption cost of 1 point). 4.
Added new Innate Trait
Dragon Seeking & Gold Divining, new Fortune Trait: Overflowing Spirit Vein. 5. Increased the spawn rate of rare random encounters, covering battle events as well as secret realm & landmark spawns.
Bug Fixes 1. Fixed an error where multiple desert terrain tiles were incorrectly categorized as plains. 2. Fixed the issue where Nascent Soul cards disappeared after the holder’s death. Cards obtained after this update apply the new rule immediately; older pre-update Nascent Soul cards will convert into the updated data upon their first in-battle defeat post-patch.
Preview Free Mode and the brand-new Random Encounter System will receive official release within one week. All upcoming new content will continue rolling out gradually on the current beta branch before being merged into the main build once fully stabilized.