In this update2
Full notes
Full Card Cultivation update
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What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Events
Card Cultivation changes
Brand-New Map Random Encounter System
Random encounters will appear during Sword Flight, including random secret realms, cultivators, spirit beasts, spirit grasses, materials and merchants, as well as hostile cultivators. Simply touch an encounter while flying to trigger it instantly. You may also click the event to activate it after landing.
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(The current pool of encounters is limited for now, and we will keep designing and expanding this content as a key development focus.)
Flight Mechanics Adjustments
You cannot take flight or return to town while hostile cultivators are present on the interface. After traveling a certain distance in flight, all neutral and hostile cards such as spirit beasts, neutral cultivators and merchants on the interface will disappear.
New Mantra Equipment Slots
You can equip up to 3 mantras, bound to shortcut keys F1-F3. Press the corresponding key to cast the mantra immediately.
Future Development Focus
First of all, we apologize that the Nascent Soul gameplay originally scheduled for this month has been delayed. The revamp of the random encounter system took longer than expected. Since this system is closely interconnected with various in-game mechanics, the release of Nascent Soul content has been pushed back.
Now that the new encounter system is live, we will shift our development focus to enriching game content across multiple areas as follows:
Nascent Soul Realm Content & Gameplay:Demon Kings of Nascent Soul tier and above (both hostile and neutral) can be encountered in secret realms, random encounters (they will take the initiative to attack players), and quests.
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All these Demon Kings have taken human form and possess their own exclusive magical treasures.
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- Random EncountersMore encounters will be added alongside quests and side stories. Some encounters will only unlock after completing related NPC quests.
- TraitsNew traits tied to the encounter system will be introduced. For example, the optional trait Sinister World , which greatly increases the chance of encountering hostile events.
- NPCsMore side storylines will be added for existing NPCs.
Secret Realms: Additional secret realms will be developed, integrated with encounters, traits, NPC systems and more.
- Combat ContentNew mental techniques, skills, mantras and talents will be obtainable as rewards from encounters, quests and secret realms.
Overall, our upcoming development will focus on enriching in-game content, which will last for around 2 to 3 months. We will release regular updates as new content is completed.
All player-submitted designs will be implemented into the game. Feel free to keep sharing your ideas and suggestions via private messages or our player group.
Source
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