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Full Card Cultivation update
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Repeated intro
Hello, fellow cultivators!
What changed
- Performance
- Maps
- Gameplay
- Events
Card Cultivation changes
We would like to share a brief update on the recent development progress of Card Cultivation.
1. May Update Recap
Since May, we have continued to make multiple rounds of adjustments and optimizations to the game, while also adding several new systems and pieces of content. Here is a brief summary of what has been completed so far.
Key Completed Updates
Reworked the Map Encounter System We reworked the encounter trigger logic and event flow on the map.
Developed the Innate Skill System We developed gameplay related to Innate Skills, further enriching character progression and combat strategy.
Improved Convenience Controls Added the E key auto-sort function for cultivation, spirit stones, and reputation, improving the overall control experience.
Added several new traits.
Development Schedule Adjustment As the development of the encounter system took longer than expected, the Nascent Soul gameplay originally planned for completion in May was not finished in time. It will be carried over into June for continued development.
Other Major Updates
Added the Nascent Soul-stage mental cultivation method “Void Returning Sword Art”.
Adjusted several traits, rewards, and skill mechanics, including “Chosen One”, “Beast Tamer”, tournament champion rewards, and the sealing rules for Innate Skills.
Added the new “Innate Skill” system. Innate artifacts can now be refined into Innate Skills, and can also be restored.
Added a new mantra equipment slot for characters. Players can equip up to 3 mantras and cast them quickly with the F1-F3 hotkeys.
Spirit fields can now cultivate Nascent Soul-stage spirit herbs.
Added the new side quest “The Puppet on the Yandang City Battlefield”.
Added several new traits, including “Drunken Immortal”, “Thousand Tribulations Puppet”, “Enhanced Cultivation”, “Enhanced Karma”, “Forbidden Destiny”, “Master of Encounters”, “Pre-planted Dao Seed”, “Person of Heavenly Punishment”, “Inherited Treasure Blade”, and more.
Optimized the quest panel display and added entrances to features such as the card archive.
Optimized loading screen adaptation for 21:9 and ultrawide displays.
Added the E key auto-sort function, allowing players to quickly organize cultivation, spirit stones, and reputation.
Launched the new Map Encounter System. While flying on the sword, players now have a chance to encounter random events such as secret realms, cultivators, demonic beasts, spirit herbs, materials, merchants, and more. These events can be triggered by touching them. We also adjusted the flying rules and added a new mantra equipment slot, allowing players to equip 3 mantras and cast them quickly with the F1-F3 hotkeys.
For more detailed information, please refer to the previous announcement:
2. June Update Plan
Comprehensive Content Expansion This version will focus heavily on content development, adding new content across multiple areas, including gameplay, events, characters, and build paths.
Nascent Soul-stage Demon King Gameplay The Demon Kings have already taken human form. Players will need to use the encounter system to find clues and eventually trigger the challenge. We will also showcase some Nascent Soul-stage Demon King transformed characters and their exclusive artifacts.
Nascent Soul-stage Special Gameplay The originally planned Nascent Soul-stage gameplay will continue to be developed, including the ability to transform locations into designated cards.
Continuous Content Updates Around the Encounter System We will continue adding new traits, secret realms, NPC quests, encounter events, and further improve build design, cultivation paths, mental cultivation methods, skills, mantras, and other related content.
Long-term Content Plan The content mentioned above is expected to be updated and polished over the next 2-3 months.
Version Release Plan During this period, we will push relevant content to the main branch when development and testing progress allows.
3. Progress Update on Nascent Soul Content
During this period, we have continued optimizing the game and adding new content. We have updated the new encounter system, added more traits for Free Mode, and completed several system adjustments, new features, and bug fixes.
However, we would also like to be transparent with everyone: the workload for the encounter system and Free Mode was larger than we initially expected. During development, these systems also became closely connected with quests, maps, NPCs, combat rewards, and several other parts of the game. As a result, the Nascent Soul content originally planned for a recent update will need to be delayed and continue development in June.
We sincerely apologize for this delay.
At the moment, our development team still consists of only 3 people, so our manpower is indeed limited. Even so, we will do our very best to complete the content we have planned.
Thank you very much for your feedback, suggestions, and patience during this time. We will continue to keep updating the game and polishing it step by step.
Source
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