Game Adjustments & New Gameplay Preview (May 21, 2026)
New Gameplay Preview Since the game was launched, we have always listened carefully to every player’s opinions and accepted all suggestions and feedback humbly.
In this update3
Full notes
Full Card Cultivation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes2 additions4 changes0 removals
Gameplay
Events
Performance
Maps
Fixes
changedNew Gameplay PreviewSince the game was launched, we have always listened carefully to every player’s opinions and accepted all suggestions and feedback humbly. To live up to everyone’s love and expectations, we are fully optimizing and remaking the random encounter system to make the in-game world more vibrant.
fixedNew Gameplay PreviewWhen you travel by flight, apart from fixed destinations, all kinds of random events will appear across the world, as shown below.
changedNew Gameplay PreviewThere are various types of events. Apart from ordinary encounters with cultivators, treasure hunts and special locations, there are also dangerous threatening events. You will be forced to stop moving if you fail to escape in time.
changedNew Gameplay PreviewThis revamp of the encounter system covers massive content, so it still needs sufficient time for in-depth development and polishing. We sincerely ask for your understanding and patience.
changedNew Gameplay PreviewWe also sincerely invite all players to share your ideas freely. Feel free to tell us your thoughts on gameplay optimization or creative designs for random encounters. We will carefully read and take every suggestion into earnest consideration.
addedGame AdjustmentsAdded a new side quest Puppets of Yandang City Battlefield , which can be triggered by talking to watch sentries in Yandang City.
Card Cultivation changes
changedSince the game was launched, we have always listened carefully to every player’s opinions and accepted all suggestions and feedback humbly. To live up to everyone’s love and expectations, we are fully optimizing and remaking the random encounter system to make the in-game world more vibrant.
fixedWhen you travel by flight, apart from fixed destinations, all kinds of random events will appear across the world, as shown below.
changedThere are various types of events. Apart from ordinary encounters with cultivators, treasure hunts and special locations, there are also dangerous threatening events. You will be forced to stop moving if you fail to escape in time.
changedThis revamp of the encounter system covers massive content, so it still needs sufficient time for in-depth development and polishing. We sincerely ask for your understanding and patience.
changedWe also sincerely invite all players to share your ideas freely. Feel free to tell us your thoughts on gameplay optimization or creative designs for random encounters. We will carefully read and take every suggestion into earnest consideration.
New Gameplay Preview
Since the game was launched, we have always listened carefully to every player’s opinions and accepted all suggestions and feedback humbly. To live up to everyone’s love and expectations, we are fully optimizing and remaking the random encounter system to make the in-game world more vibrant.
When you travel by flight, apart from fixed destinations, all kinds of random events will appear across the world, as shown below.
There are various types of events. Apart from ordinary encounters with cultivators, treasure hunts and special locations, there are also dangerous threatening events. You will be forced to stop moving if you fail to escape in time.
This revamp of the encounter system covers massive content, so it still needs sufficient time for in-depth development and polishing. We sincerely ask for your understanding and patience.
We also sincerely invite all players to share your ideas freely. Feel free to tell us your thoughts on gameplay optimization or creative designs for random encounters. We will carefully read and take every suggestion into earnest consideration.
Game Adjustments
Added a new side quest Puppets of Yandang City Battlefield, which can be triggered by talking to watch sentries in Yandang City.
Added trigger limits to multiple skills:
Skills of Blood Jade Spider and Nether Blade can be triggered up to 5 times per round;
The end-round light shield effect of Supreme Grade Ear Rat is limited to 5 times per battle;
The Necrotic Body skill of Netherbone Specter can only activate 2 times per battle.
Bug Fixes
Fixed the issue that players could not cultivate Nascent Soul-tier fire-element mental techniques after choosing the trait Innate Dao Seed.