In this update1
Full notes
Full Car Factory Empire update
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What changed
- UI and audio
- Gameplay
- Fixes
- Events
Car Factory Empire changes
Hello everyone! We've prepared a new patch for you! It included:
Fully added German and Spanish languages to the interface
Added voiceover for the Chinese version
Fixed saves: the game now accurately plays quick saves (press F5)
Added an auto save before a race
Improved handling for some car bodies and fuel consumption for a number of engines
Changed the meeting window with the inspector and made it more difficult to calculate the results of this meeting (the system now takes your market prestige into account)
Reworked the exchange, changed the logic for sales and purchases, and created a more user-friendly interface (however, its design is currently temporary and not final)
Added quick body assembly and highlighting of the selected element in the design
Fixed a bug with fuel accrual and debit at gas stations
Added real-time model rating tracking during car construction
Taught opponents to upgrade nearby cities and factories
Fixed a number of interface bugs and incorrect display of objects
We've fixed an issue with engine torque output that prevented powerful cars from accelerating quickly (the solution isn't final yet, but now the cars rev up more realistically).
We've added several achievements and a "New Year's event."
Thank you for playing and sending your suggestions via email and in the community! Thanks to you, we're now focusing our efforts on improvements and not wasting time on testing! We're planning several more patches before the end of the year that should improve the interface, the first car, and some new mechanics! Happy holidays!
Source
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