In this update3
Full notes
Full Car Factory Empire update
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What changed
- UI and audio
- Maps
- Gameplay
- Fixes
Car Factory Empire changes
Hello everyone! We're releasing the long-awaited update! A huge amount of work has been completed, including:
Created and divided save slots (the game now auto-saves before a race, and you can also quicksave with F5)
Redesigned and styled loading screens
Partially redesigned the interface in the main menu and tutorial (but not 100% verified yet)
Added partial localization in Spanish and German!
Redesigned the advisor; its advice is now divided into smaller sections to help you navigate the game faster!
Voice training via the advisor has been added for Chinese localization.
Fixed texture collisions between car bodies on the map.
Reinstated the time of day in the game.
Finished and added several descriptions to the interface when hovering over a car.
Added a display of the car class when creating it in the Design Bureau.
Added an assembly progress bar, so you can now see when cars arrive in the warehouse.
Expanded warehouse storage to 50 cars on the first level (as requested), 100 cars on the second level, and 200 cars on the third level of the warehouse building.
All resource factories on the map now display their level, making it easier for you to understand how developed each factory is and whether it can be captured from an opponent.
Reworked the meeting window with the inspector, reduced the level of fines, and changed the penalty calculation system, which now takes into account the market share of your brand.
Fixed the city capture mechanics: now, if you win a city race, other cities not participating in the race do not change ownership.
In A trap for managers near the glass factory in the Pittsburgh area has been eliminated.
We've adjusted the race leaderboard and fixed a bug causing high fuel consumption on some engines.
The pause from racing now lasts three in-game days, preventing AI from restarting races.
AI has been given a prestige system that forces them to choose between developing cities or starting races for cities (we estimate this mechanic will reduce the number of races and lead to bots developing cities).
We've added a new hidden New Year's achievement.
We're also continuing to work on the interface, assembly line bugs, and addressing the issue of fuel disappearing from stocks after a race on some tracks.
Thank you all for staying with us and participating in the development!
Source
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