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Steam News7 November 20258mo ago

Patch 0.7.50

Hello everyone! We're releasing another game update based on your feedback. 🚀 Major Update: Stable FPS on the Global Map After two days of intense work, the main cause of frame rate drops and GPU overload on the global

In this update1

Full notes

Full Car Factory Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes2 removals
  • Maps
  • Performance
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
changedHello everyone! We're releasing another game update based on your feedback.🚀 Major Update: Stable FPS on the Global Map
fixedHello everyone! We're releasing another game update based on your feedback.After two days of intense work, the main cause of frame rate drops and GPU overload on the global map has been resolved. The issue was excessive rendering of foil meshes—even in empty areas, the game was frying the graphics card.
changedHello everyone! We're releasing another game update based on your feedback.Now the frame rate is stable, GPU load has been significantly reduced, and the game has stopped crashing for players with medium-end configurations (including the RX 580 and similar).
fixedHello everyone! We're releasing another game update based on your feedback.A bug with negative fuel balances has been fixed: even if the script temporarily dropped the fuel balance below zero, car production can now be resumed immediately after refilling, using the Start Assembly Line button.
fixedHello everyone! We're releasing another game update based on your feedback.A freeze when opening the Guide or Achievements has been fixed → pressing Esc again now correctly returns to the game.
changedHello everyone! We're releasing another game update based on your feedback.🎮 Gameplay and Balance

Car Factory Empire changes

changed🚀 Major Update: Stable FPS on the Global Map
fixedAfter two days of intense work, the main cause of frame rate drops and GPU overload on the global map has been resolved. The issue was excessive rendering of foil meshes—even in empty areas, the game was frying the graphics card.
changedNow the frame rate is stable, GPU load has been significantly reduced, and the game has stopped crashing for players with medium-end configurations (including the RX 580 and similar).
fixedA bug with negative fuel balances has been fixed: even if the script temporarily dropped the fuel balance below zero, car production can now be resumed immediately after refilling, using the Start Assembly Line button.
fixedA freeze when opening the Guide or Achievements has been fixed → pressing Esc again now correctly returns to the game.

Hello everyone! We're releasing another game update based on your feedback.

🚀 Major Update: Stable FPS on the Global Map

After two days of intense work, the main cause of frame rate drops and GPU overload on the global map has been resolved. The issue was excessive rendering of foil meshes—even in empty areas, the game was frying the graphics card.

Now the frame rate is stable, GPU load has been significantly reduced, and the game has stopped crashing for players with medium-end configurations (including the RX 580 and similar).

💥 Critical Fixes

The converter has been completely redesigned: at all levels (T1–T3), it now reliably processes resources, without freezing or missing results.

A bug with negative fuel balances has been fixed: even if the script temporarily dropped the fuel balance below zero, car production can now be resumed immediately after refilling, using the Start Assembly Line button.

A freeze when opening the Guide or Achievements has been fixed → pressing Esc again now correctly returns to the game.

🎮 Gameplay and Balance

After defeating a bot in a race, it will not respawn for 180 seconds (one in-game day)—the victory now feels truly rewarding.

All cities now grant immunity from inspectors to any manager inside, regardless of ownership. Run into the city and you're safe.

After being stopped by an inspector, the manager receives 30 seconds of immunity from new inspections to avoid the "train of patrols."

Fuel is no longer wasted: if no assembly lines are running, fuel consumption is suspended.

🖱️ Interface and Usability

You can now open a building's menu (bank, store, gas station, etc.) by simply clicking on it or its emblem while the manager is in the interaction zone—no more fussing back and forth.

When capturing a city, the radius of influence immediately changes to your color—visual feedback is now instant and precise.

A unified sound signal has been added when all vehicle batches are completed—less noise, more clarity.

💾 Saves

The game no longer automatically saves progress upon exit. Only what the player has explicitly saved manually is saved—no surprises when loading.

Thank you all for your feedback! We're continuing to work on the other issues you've reported!

Source

Steam News / 7 November 2025

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