In this update1
Full notes
Full Car Factory Empire update
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What changed
- Maps
- Performance
- UI and audio
- Fixes
- Balance
- Gameplay
Car Factory Empire changes
Hello everyone! We're releasing another game update based on your feedback.
🚀 Major Update: Stable FPS on the Global Map
After two days of intense work, the main cause of frame rate drops and GPU overload on the global map has been resolved. The issue was excessive rendering of foil meshes—even in empty areas, the game was frying the graphics card.
Now the frame rate is stable, GPU load has been significantly reduced, and the game has stopped crashing for players with medium-end configurations (including the RX 580 and similar).
💥 Critical Fixes
The converter has been completely redesigned: at all levels (T1–T3), it now reliably processes resources, without freezing or missing results.
A bug with negative fuel balances has been fixed: even if the script temporarily dropped the fuel balance below zero, car production can now be resumed immediately after refilling, using the Start Assembly Line button.
A freeze when opening the Guide or Achievements has been fixed → pressing Esc again now correctly returns to the game.
🎮 Gameplay and Balance
After defeating a bot in a race, it will not respawn for 180 seconds (one in-game day)—the victory now feels truly rewarding.
All cities now grant immunity from inspectors to any manager inside, regardless of ownership. Run into the city and you're safe.
After being stopped by an inspector, the manager receives 30 seconds of immunity from new inspections to avoid the "train of patrols."
Fuel is no longer wasted: if no assembly lines are running, fuel consumption is suspended.
🖱️ Interface and Usability
You can now open a building's menu (bank, store, gas station, etc.) by simply clicking on it or its emblem while the manager is in the interaction zone—no more fussing back and forth.
When capturing a city, the radius of influence immediately changes to your color—visual feedback is now instant and precise.
A unified sound signal has been added when all vehicle batches are completed—less noise, more clarity.
💾 Saves
The game no longer automatically saves progress upon exit. Only what the player has explicitly saved manually is saved—no surprises when loading.
Thank you all for your feedback! We're continuing to work on the other issues you've reported!
Source
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