Update log
Full Call to Arms - Gates of Hell: Ostfront update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
Change Log
Conquest
Updated research cost of some units in commonwealth tech tree
Reduced CP cost for Crusader tanks in conquest
Reduced CP cost for Ostwind and Wirbelwind in conquest (-5)
Fixed missing in-game icons and localization for Commonwealth support strikes for conquest
Single Player
Fixed map issue on 'Ghosts and Highlanders' (1940_06_st_valery_en_caux)
Fixed achievement on normal difficulty for 'Cutting the Highway' (1944_09_koevering)
Fixed an issue with a landing craft hitting a sherman dd on 'Sword beach' (1944_06_13_swordbeach)
- Tears and Sweat (1940_05_13_dyle)- fixed AI medic stays idle if waypoint was interrupted by another medic - fixed reinforcements sniper may stuck if enemies are close to spawn point - fixed doctrine howitzer can be detached from the carrier before given to player - fixed reinforcement button for ally assault still visible after mission completion if not clicked before - fixed ally assault button hint still looped after mission completion if the button was not clicked before - fixed player infantry on Matilda has free move - fixed too quick scenario change at the start of phase 3 - adjustments dialogues queue
- Dynamo (1940_06_03_dunkirk)- fixed some enemy units still visible after outro - fixed player reinforcements could arrive after outro - fixed ammo pointers visible in outro cutscene - minor AI fixes - player's reinforcements arrive now 2 minutes later - fixed a building with blocked entrance
- Pegasus Bridge (1944_06_05_pegasus)- fixed crate with mg ammo in the pillbox - fixed gamespeed not reset to normal when phase 2 begins - fixed bagpipes stop playing during outro cutscene - fixed task fail condition when player lost all units during phase 2
- Goodwood (1944_07_18_caen_goodwood)- fixed reinforcements panel not hidden after outro if tanks category active - fixed wrong narrator assigned to voice lines for doctrine objective completions - changed positions of explosive objects during phase 1
- CosmeticTo the End (1944_09_20_oosterbeek):fixed fence collision issue
The Liberation of the Old (1945_03_24_varsity): - fixed soldier spawn during cutscene between phase 2 and 3 - changed german soldier skin during cutscene between phase 2 and 3 - replaced breed of narrator duplicate after outro
- Battle of Arras (1940_05_20_arras_skirmish) - fixed case where player purchase could be close enough to the inactive matilda thats used for convoy recovery before actual task is spawned, and thus preventing from convoy soldiers being assigned later. - relaxed requirements for both secret achievements(increased time).
Multiplayer
Increased cost of doctrine_crusader_aa_mk2 from 15 to 20 DP
Updated an extra 88mm flare to be 127mm flare for soe_radio_op
Fixed 2v2 dunkirk dunes base flag order
Fixed road terrain causing pathing issue on ostfront map 2v2_countryside
Fixed all rivers to shallow water on 2v2_grave to improve units pathing
Fixed missing doctrine_84mm_qf18_2pa_early icons
Fixed binoculars to be inhand on spawn for soe_xo and soe_com
Fixed the minimap in the 2v2_Heelsum loading screen
Removed duplicate define for unit buys in multiplayer settings
Everything Else
Added dx11 shader cache files
Added xx models for the British Destroyer
Fixed ENG Nationality and Scotish Voice added to Scotish soldiers mid war
Fixed missing spanish localization entries for british vehicles
Fixed Scotish Voice Assigned to Highlanders and Black Watch
Fixed Scotish Voice file errors fix
Fixed Comet 1p shot fix
Fixed Ml 4.2inch Mortar Distant sounds link
Fixed missing weapon sounds for hipower_1935 and pistol_no2_mk1
Fixed M22 Locust
Source
