In this update5
Full notes
Full Call to Arms - Gates of Hell: Ostfront update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Maps
- Server
Call to Arms - Gates of Hell: Ostfront changes
Update 62: V 1.057.0
Finest Hour release version, purchasing available at 10am PST / 7pmCET
Change Log
Conquest
Fixed crash in conquest unit library
Fixed Conquest to be able to support multi-vehicle unit types
Fixed USA platoon_com missing CP and MP cost in conquest
Fixed conquest user support airstrikes not working
Fixed crash in conquest when clicking into empty library view
Increased bot minimum manpower points to match players "start value" of manpower points in Conquest
Increased bot manpower multipliers on the higher income settings
Improved spg/td ignore in logics to prevent unwanted behavior(excessive rotation) while still reacting to enemy in all valid situations in Conquest and MP
Updated 'lvl' values for conquest infantry to reduce number of AT and sniper infantry for all nations
Single Player
Fixed coop issue with stuck cinematics
Fixed cinematics gettings stuck on tactical videos
Multiplayer
Fixed Crash in MP related multi-vehicle buys and position sync
Multiplayer Mission Scripts - fixed all invalid "interface/gui/" sound paths in mi files. - fixed some include mistakes. - 2v2_industry - removed obsolete "training" tutorial related items. - 3v3_voronezh - removed invalid set clip and clips script.
Frontlines - all released frontlines map support *eng mine planting by bots - few fixes
Updated Tier 3 Doctrine buys to unlock at 30 minutes into game instead of 25min. Adjusted CP increase and mission scripted sound FX to match the new timer
Updated unit timers for Multiplayer based on changes to the Tier 3 Doctrine timer change
Updated some vehicle prices and static mg prices
Updated multiplayer officers to spawn with binocular equipped
Updated nation flag thumbnails in multiplayer lobby
Standardized vehicle and tank crew manpower costs to avoid rounding of total cost and ease pricing on weaker vehicles where crew takes a up larger portion.
Rebalanced the parameters of the 84mm K18 gun, in order to make it compliant with the gun's parameters as used in the british upcoming arsenal
Swapped the T2 Doctrine buys in both Mid and Late war Finland for the 122mm M1910 and the 84mm K18
Reduced DP cost of 84mm K18 for Finland to 50 earlywar, 45 midwar, 40 latewar
Removed 'i' info button in Multiplayer lobby doctrine unit preview (not intended to work there)
Everything Else
Switched steam patching to a new fully deterministic byte-for-byte system, which will allow future updates to be much quicker to download and write, but in turn, this update will appear quite large.
Added following German vehicles to Ostfront (base game): - Sdkfz 251/1 Ausf. B - StuG 3 Ausf. A - Panzer 4 Ausf. B - Bf 109 E-4/B - U304(f) - Geschuetzwagen 39H(f) (7.5cm) - Pz.Kpfw B2 Flamm
Added 3rd HE blast wave to 75-95mm HE shells, similar to 105+ He shells but weaker and less radius so that it is scaled appropriately based on filler and mass
Standardized artillery accuracy using new internal formula. Most stayed approximately the same with that changed enough to be mentionable: - Improved accuracy for: 105mm M3, 114mm M1, 122mm M1910, 122mm A19, 15cm Grille, 15cm sFH18, 155mm M1, 203mm B4, M1, 21cm Morser, 60cm Thor - Reduced Accuracy for: 152mm BR2, 17cm K18
Updated minimap icons so that neutral vehicle icons are the bottom layer and occupied vehicles will stack on top if they are next to each other
Updated range of the 84mm K18 to be inline with other support guns from 210m to 180m. Increased accuracy to adjust for this change
Updated firing arc of USA 75mm Howitzers (support guns) to be inline with other nations infantry guns firing arcs
Updated WP tank shells to be useable against infantry and cannons when already loaded into gun
Updated German Waffen Sniper human model
Updated some ostfront building textures
Updated HE filler for ENG 3-inch Howitzer HE shell
Updated filling amount of UK 95mm HE
Updated tank interaction code for reloading to only happen if in place "gun" so secondary weapons like MG's don't trigger main gun reload sounds and animations
Updated bottle crate entity
Updated "contact" cooldown time for humans specifically when hit with flamethrower particles so more of them can contact the targeted human.inc
Updated layout and lighting of to the library view
Updated Waffen human models
Updated specular power of small arms entities
Increased inflammation_time for humans (health for fire damage) ~50% to adjust for flame particles contacting humans.
Increased 'body' volume numbered support for 'car' class vehicles from 9 to 19
Fixed m36_gmc shell_eject animation
Fixed roof eastern-europe_farm
Fixed bridges rendering bump maps to a longer distance
Fixed missing slope multiplier for 75mm K/44
Fixed Browning .303 sound close reference
Fixed vfx that plays on medium and small wood parts being destroyed to a smaller vfx
Fixed flying electric poles on DCG Malschbach
Fixed broken polys and flying bushes on Frontlines 2v2 Tali Ihantala
Fixed gunner3 from jumping out of Panzer4 Ausf.B upon enemy contact
Fixed typo error in Waffen skins causing crash
Fixed flammenwerfer_b2 weapon crashing
- Reverted change in recent patch"Updated restrictions list for digging trenches/fox holes to include "road" terrain_fx type (cannot dig into road fx type)" as it also unintentionally applies to 'road' pather type
Removed Dot44 fieldcaps and replaced with alt camo
r5264-6029
Source
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