Full notes
Full Cacildes Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Cacildes Adventure changes
Hello everyone! ːsteammockingː
This week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giving S and A-tier weapons a higher damage output. Additionally, I’ve adjusted the blacksmith upgrades—each weapon upgrade now adds 20 damage instead of 10, making upgrades more fun and balanced!
Additions
New recipes to craft bullets and bolts.
Next level gold required, max health, max mana, and max stamina now displayed in the character stats menu.
Improvements
Added a reload mechanic for bows, crossbows, and rifles, making combat less reliant on bows. Arrow value increased, and alchemy now yields 15 arrows per craft instead of 30.
Improved weapon attack combos and responsiveness, making combat more fluid with certain weapons.
Each weapon upgrade now increases damage by 20 instead of 10, making upgrades feel more rewarding.
Bug Fixes
Refined the leveling formulas for all stats, providing better returns on point investments.
Adjusted weapon scaling formulas to give higher values at lower levels and stabilize later. Weapons with A and S scaling now perform better when their corresponding stat is leveled up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
