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Steam News19 October 20241y ago

[v1.5] Rebalanced bow combat & better progression values

Hello everyone! ːsteammockingː This week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression.

Full notes

Full Cacildes Adventure update

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What changed

0 fixes3 additions5 changes0 removals
  • Balance
  • Gameplay
addedThis week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giving S and A-tier weapons a higher damage output. Additionally, I’ve adjusted the blacksmith upgrades—each weapon upgrade now adds 20 damage instead of 10, making upgrades more fun and balanced!
addedNew recipes to craft bullets and bolts.
changedNext level gold required, max health, max mana, and max stamina now displayed in the character stats menu.
changedImprovements
addedAdded a reload mechanic for bows, crossbows, and rifles, making combat less reliant on bows. Arrow value increased, and alchemy now yields 15 arrows per craft instead of 30.
changedImproved weapon attack combos and responsiveness, making combat more fluid with certain weapons.

Cacildes Adventure changes

addedThis week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giving S and A-tier weapons a higher damage output. Additionally, I’ve adjusted the blacksmith upgrades—each weapon upgrade now adds 20 damage instead of 10, making upgrades more fun and balanced!
addedNew recipes to craft bullets and bolts.
changedNext level gold required, max health, max mana, and max stamina now displayed in the character stats menu.
changedImprovements
addedAdded a reload mechanic for bows, crossbows, and rifles, making combat less reliant on bows. Arrow value increased, and alchemy now yields 15 arrows per craft instead of 30.

Hello everyone! ːsteammockingː

This week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giving S and A-tier weapons a higher damage output. Additionally, I’ve adjusted the blacksmith upgrades—each weapon upgrade now adds 20 damage instead of 10, making upgrades more fun and balanced!

Additions

  • New recipes to craft bullets and bolts.

  • Next level gold required, max health, max mana, and max stamina now displayed in the character stats menu.

Improvements

  • Added a reload mechanic for bows, crossbows, and rifles, making combat less reliant on bows. Arrow value increased, and alchemy now yields 15 arrows per craft instead of 30.

  • Improved weapon attack combos and responsiveness, making combat more fluid with certain weapons.

  • Each weapon upgrade now increases damage by 20 instead of 10, making upgrades feel more rewarding.

Bug Fixes

  • Refined the leveling formulas for all stats, providing better returns on point investments.

  • Adjusted weapon scaling formulas to give higher values at lower levels and stabilize later. Weapons with A and S scaling now perform better when their corresponding stat is leveled up.

Source

Steam News / 19 October 2024

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