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Full Cacildes Adventure update
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Repeated intro
Hello everyone :-) Exciting update which introduces a new experimental feature - auto translation for in-game dialogue, using Google Translate.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Cacildes Adventure changes
This was a community request for japanese support, and it should work in general for any language supported by Google Translate.
You can enable this feature in the game options, in the language settings. You must allow access to the internet, and dialogue might take some time to render due to the translation being request to Google Translate.
As a bonus, I recorded the development of this feature during a development stream. If you're curious, check it out:
View store page View store page
But that's not all! This patch also focuses on combat balance and a number of important fixes and quality-of-life changes.
⚔️ Combat & Balance Improvements
The camera transition from the title screen to gameplay has been smoothed to eliminate abrupt jumps.
The King’s letter has been rewritten to be shorter and more direct.
The level-up formula has been adjusted to follow a smoother power curve, making progression more challenging and meaningful.
Stamina balance has been reworked:
Stamina regeneration delay increased from 0.75s to 1.65, making full depletion more punishing.
Dodge stamina cost increased from 15 to 50 to discourage spamming.
Running and sprinting speed have been slightly increased for better movement flow.
Orange juice now replenishes upon reviving.
Improved attack speed on the Old Iron Axe when two-handing.
Enemies now increase their resistance to status effects after each critical application, making repeated status procs progressively harder.
Enemies also now increase their maximum posture after receiving critical hits, especially impacting longer boss fights.
🎥 New Gameplay Options
Added a Camera Distance option to the Gameplay Settings menu, allowing players to better control camera zoom — especially useful for gamepad users.
🏹 Quality of Life Additions
Arrows are now automatically equipped if the player has none equipped.
Added experimental Auto-Translation support via the Google Translate API.
This feature can translate certain in-game texts (such as dialogues) into any language supported by Google Translate.
Originally created for Japanese support, it should work for all supported languages.
Please note: enabling this feature may slightly delay text rendering and requires an internet connection.
🛠️ Bug Fixes & Technical Improvements
Fixed cursor visibility issues after character customization and certain dialogues.
Fixed an archery bug where firing the last arrow caused it to remain visible while aiming.
Fixed enemies briefly spinning when backstabbed during ambushes.
Fixed a null reference related to the bonfire travel menu.
Fixed an issue where game preferences were not saving correctly between sessions.
Corrected PS4 book-closing icons and sprint button prompts on PS4 and Xbox.
Fixed unintended player backstepping when closing menus with a controller.
Corrected weapon posture, poise, and push-force damage calculations.
Fixed armor comparison values and simplified the comparison system to reduce bugs.
Fixed invisible collision near the Throne Room in King’s Castle.
Fixed Balbino torso reference errors when casting abilities like Dark Homing Orbs.
Fixed navmesh issues causing enemies to get stuck on West Bridge in Druid Forest.
💬 Final Notes
As always, thank you for playing and supporting the game. See you on the next update ;-D
Source
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