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Steam News2 January 20266mo ago

[v2.4] Hotfixes on Character Stats UI and improvements on AI Pathfinding

Hello everyone! First patch of the year :-) This update focuses on UI fixes, balance adjustments, and AI navigation improvements.

In this update2

Full notes

Full Cacildes Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! First patch of the year :-)

What changed

5 fixes0 additions4 changes0 removals
  • UI and audio
  • Fixes
  • Maps
  • Balance
changedThis update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will require navmesh rebakes on specific maps, this patch significantly reduces cases of characters getting stuck.
fixed🛠 FixesFixed an issue where the player name did not update correctly on the Character Stats UI in the main menu.
fixed🛠 FixesResolved a null reference error in the Day & Night Manager caused by the [c]AmbientColor[/c] function at Molok Temple.
fixed🛠 FixesFixed an issue where combat between orcs at West Bridge caused camera shake even when the player was far away.
fixed🛠 FixesCorrected multiple cases of incorrect character stat calculations in the equipment preview when switching gear.
fixed🛠 FixesFixed most instances of AI getting stuck in the environment by resolving step height mismatches between character controllers and navmesh pathfinding. AI should now navigate terrain more reliably.

Cacildes Adventure changes

changedThis update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will require navmesh rebakes on specific maps, this patch significantly reduces cases of characters getting stuck.
fixedFixed an issue where the player name did not update correctly on the Character Stats UI in the main menu.
fixedResolved a null reference error in the Day & Night Manager caused by the [c]AmbientColor[/c] function at Molok Temple.
fixedFixed an issue where combat between orcs at West Bridge caused camera shake even when the player was far away.
fixedCorrected multiple cases of incorrect character stat calculations in the equipment preview when switching gear.

This update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will require navmesh rebakes on specific maps, this patch significantly reduces cases of characters getting stuck.

🛠 Fixes

  • Fixed an issue where the player name did not update correctly on the Character Stats UI in the main menu.

  • Resolved a null reference error in the Day & Night Manager caused by the [c]AmbientColor[/c] function at Molok Temple.

  • Fixed an issue where combat between orcs at West Bridge caused camera shake even when the player was far away.

  • Corrected multiple cases of incorrect character stat calculations in the equipment preview when switching gear.

  • Fixed most instances of AI getting stuck in the environment by resolving step height mismatches between character controllers and navmesh pathfinding. AI should now navigate terrain more reliably.

⚖️ Balance Changes

  • Improved stat soft caps: STR, INT, and DEX now experience more noticeable diminishing returns on attack power beyond level 50.

  • Adjusted elemental damage scaling when two-handing weapons, reducing excessive damage in late-game builds.

  • Reworked status effect damage:

    • Bleed, Frostbite, and Burn now deal damage based on current health instead of maximum health.

    • This change reduces cases where enemies die solely from status effects and improves overall combat balance.

Source

Steam News / 2 January 2026

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