In this update2
Full notes
Full Cacildes Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! First patch of the year :-)
What changed
- UI and audio
- Fixes
- Maps
- Balance
Cacildes Adventure changes
This update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will require navmesh rebakes on specific maps, this patch significantly reduces cases of characters getting stuck.
🛠 Fixes
Fixed an issue where the player name did not update correctly on the Character Stats UI in the main menu.
Resolved a null reference error in the Day & Night Manager caused by the [c]AmbientColor[/c] function at Molok Temple.
Fixed an issue where combat between orcs at West Bridge caused camera shake even when the player was far away.
Corrected multiple cases of incorrect character stat calculations in the equipment preview when switching gear.
Fixed most instances of AI getting stuck in the environment by resolving step height mismatches between character controllers and navmesh pathfinding. AI should now navigate terrain more reliably.
⚖️ Balance Changes
Improved stat soft caps: STR, INT, and DEX now experience more noticeable diminishing returns on attack power beyond level 50.
Adjusted elemental damage scaling when two-handing weapons, reducing excessive damage in late-game builds.
Reworked status effect damage:
Bleed, Frostbite, and Burn now deal damage based on current health instead of maximum health.
This change reduces cases where enemies die solely from status effects and improves overall combat balance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
