Full notes
Full Cacildes Adventure update
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Repeated intro
Hey everyone! :-)
What changed
- Gameplay
- Balance
- Maps
- Store
Cacildes Adventure changes
After a long break, I'm back with some exciting ideas to improve the game further and bring more life into Cacildes Adventure.
Some of you may know I have been working on a sequel for the game. My plan is to continue this work on the same codebase from Cacildes Adventure, which means every bugfix and feature enhancement can be backported to game 1.
With that said, I'm bringing some interesting changes to Cacildes Adventure. Here's what I am working on, and what I have planned for the upcoming update (who knows when!)
Done and coming:
AI Pathfinding enhancements - characters will no longer float above you or be stuck in the environment. The movement is now fully controlled by Unity's Navmesh Agent, with the exception of attacks root motions. Before, it was a hybrid of character controller + navmesh, which would cause the characters to often get stuck in the environment.
Unified Animation System - characters all share the same animator now. This means movement will be much fluider for humanoid characters, since they now share the same animations that the player does
Companions managed via Main Menu - you can now keep track of your party in the main menu, order them to wait at a location, dismiss them or resummon them at any time.
Shoulder Pads and Cloaks have their own armor slot now - this keeps the Accessories less cluttered and makes it easy to find and equip rings and talismans.
Swimming is expanded - where there is water, you will now be able to swim!
New AI States - enemies are now able to strafe and circle around the player during combat
New Stamina Wheel - very similar to the one of Breath of the Wild, it will indicate more clearly if you run out of stamina!
Better lock on camera - with improved collisions!
And tons of bugfixes!
What is planned?
Better dialogue and story bits - dialogue is being reworked. Story is also being improved and some areas that feel emptier or rushed will have a proper refinement.
Improved areas and enemy placement
Merging of some areas - Cecily Town is planned to be a single map to avoid the loading screens. Some other maps might receive similar treatement
That's it! Do stay tuned for more :) I'm always striving to make the game better with each update. If you have any suggestions or things you'd like to see, don't forget to comment.
And if you want to help the game by following it and share it on social platforms, here are the links. Every bit of help is appreciated!
Discord: https://discord.com/invite/JwnZMc27D2
Youtube: View store page
Bluesky: https://bsky.app/profile/cacildesadventure.bsky.social
Reddit: https://www.reddit.com/r/cacildesadventure/
Source
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