Full notes
Full Cacildes Adventure update
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Repeated intro
Hello everyone :)
What changed
- Events
- Maps
- Store
- Workshop
Over the past week, I set myself a personal challenge: to prototype a set of modding tools for Cacildes Adventure.
The goal was to explore whether I could build a basic in-game editor that allows players to construct maps using a predefined set of assets.
I started with simple level building, then expanded the tool to support enemy placement, and finally added “moments” — small interactive events triggered when the player touches a specific object, such as displaying dialogue or advancing a story beat.
After a week of experimentation, this is the result I’d like to share with you:
I think there’s real potential here. I love the idea of giving players the freedom to expand the game themselves: creating new maps, placing enemies and loot, and perhaps even telling their own small stories within the world of Cacildes Adventure. I’m also starting to think about how something like this could eventually integrate with Steam Workshop.
For now, this remains a technical challenge and an opportunity to better understand the development and long-term maintenance costs of supporting modding tools...
But the idea is starting to grow on me… at least, this feels like a solid first step. Let me know if this is something that would interest you in the future :-)
That's it. I'm off for the weekend. Wish you all a great time, and happy gaming!
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