Full notes
Full Cacildes Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Cacildes Adventure changes
Brief update this week! Here's the full log
Additions
Steam Cloud Save is now supported! Tested on my steam deck, seems to be working fine. :)
Improvements
Increase the damping on collision to reduce camera clipping when the player collides with walls, preventing the camera from passing through the environment as often.
Lowered the damage from stone knights in Maerimond's cavern. Increased the delay between firing shots for one of the archers.
Removed unrestricted quest progress in Veilglades expansion. It would cause quests to be out of order. Now the player needs to follow a specific path in order to complete the expansion.
Bugfixes
Fixed wolves not attacking player when sleeping and getting shot from a distance with an arrow or a spell
Added null pointer protection to damage during combat, for some reason it's not entirely reproducible so a few more logs were added to this so I can investigate further.
Fixed miscellaneous issues with settings menu
Fixed the null pointer error when clicking Continue, which appeared enabled even though there were no save files. What happened was that Steam Cloud created a file inside the save folder, and the game thought there were game files to load.
Fixed some accessories giving too much buff on attack, specifically Herculean Ring and the Noble Lance and Noble Sword rings. There was an error in the calculation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
